ExtremeSquared

Members
  • Content Count

    173
  • Joined

  • Last visited

Community Reputation

81 Excellent

About ExtremeSquared

  • Rank
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. ExtremeSquared

    Why landing on Moho is damn difficult

    Just looked it up, and I've been using the term wrong for a while. Gravity assists are unpowered maneuvers. Oberth maneuver is what was done. Regardless of whether SOI or N-body. Thanks for the correction.
  2. ExtremeSquared

    Why landing on Moho is damn difficult

    Isn't a gravity assist just using the gravity well of any intermediary body to aid transfer to a third? The SOI hierarchies in KSP don't really matter, I think, but I may have the terminology wrong.
  3. ExtremeSquared

    Why landing on Moho is damn difficult

    I mean dropping from Gilly's orbit to slingshot by Eve. Eve will still provide some assist from its own high orbit. Just managed this low equatorial Moho orbit from Eve with around 4km/s total deltaV cost. Definitely competitive for a brute-force direct transfer without a high-quality transfer window calculator or waiting for optimum ascending/descending nodes. Capture into circular orbit was around 2km/s, which by my notes is ~20% easier than when done direct from Kerbin. And Gilly allows surface refueling of single-stage 0.05 TWR monstrosities like this.
  4. ExtremeSquared

    Why landing on Moho is damn difficult

    Definitely something to be said for stopping at Eve on the way, especially for complex mothership/lander/return missions. 1: If you have a Gilly ISRU mine, a refuelable transfer/insertion tug can be topped off there. 2: Gilly --> Eve gravity assists can be a bit simpler than interplanetary assists. 3: It takes some of the edge off of every single component of the deltaV requirements.
  5. Well hot diggety, you're right! I wonder when that was implemented. I know I can't be the only one who tried when commnet was implemented and was disappointed that you would fly right through them.
  6. I just wish the other DSN stations had colliders and could explode.
  7. ExtremeSquared

    Joysticks are AWESOME for KSP!

    This thread sure is a time capsule to before Unity bungled joysticks.
  8. ExtremeSquared

    What issues have people been having with SAS?

    This is why V(target)(surface relative) and V(target)(orbit relative) should be manually selectable. While the error is barely visible on high-orbit tidally-locked moons, it makes sense for the game to coddle people during landings on Minmus and other non-locked moons.
  9. ExtremeSquared

    What issues have people been having with SAS?

    Using navball retrograde markers for surface rendezvous it auto-switches between orbit, surface, target/orbit and target/surface in a somewhat unintuitive and uncontrollable way. I still find myself sighting down the rocket body towards the HUD target marker rather than using the navball when doing precision landings on bodies that rotate with any speed.
  10. ExtremeSquared

    Life on Eve?

    Having to choose between ridiculous but pedantically correct and wrong is a personal choice. And at the end of the day, KSP is not exactly a simulator of anything but orbital physics.
  11. ExtremeSquared

    Life on Eve?

    All biomes have life. All KSP bodies have biomes. Therefore all KSP bodies have life. This is a basic syllogism -- it's not really a contentious statement.
  12. ExtremeSquared

    Wheels, Why Were They Ruined?

    I remember when wheels did mostly work. Everything else was worse. For now, the tradeoff is worth it.
  13. ExtremeSquared

    SpaceX Discussion Thread

    It's beautiful, whatever it is. I want to swim in it.
  14. ExtremeSquared

    SpaceX Discussion Thread

    This was a spurious camera feed broadcast for a just a few frames. Tank view? Trippy screensaver?
  15. ExtremeSquared

    SpaceX Discussion Thread

    Bring on the cheap geostationary launches.