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p_gper

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Everything posted by p_gper

  1. Pretty please, if we could actually change the configuration of our joystick without actually exiting the game would be awesome! Thanks for your hard work and great game.
  2. I don't know about the targeting system. I kinda feel that if a probe losses connection normally (because RT focuses on realism) it should look for any other way of communication ex. an other probe that can reach so far, on the down side, that beats the purpose of directional antennas. I don't make sense right? Let me explain my thought a bit more. when Cassini failed to deploy its high gain directional antenna the mission wasn't doom, it had an other way to communicate with Earth (low gain antenna). That I think is demonstrated better in 1.2 with the limited probe control. I still thing thou that breaking LoS should result in total loss of control.
  3. Sad days for RemoteTech. I 'm sure the mod can get better by using the 1.2 CommNet. You guys have done a great mod so far. Sad to read the above.
  4. Nice to see the development going. Any update from RoverDude antenna system?
  5. Decaying Orbits Kerbals on EVA and wheels Communication Wheels Re-balancing contracts Great news!
  6. Oh! Man! So hyped for the communication in KSP. I hope they will release it in the upcoming patch. Go, Roverdude!
  7. Nice to read that the bug-fixing is going the right way. Keep the bug huntion in the code. Is RoverDude's inflatable heatshield going to be available in this patch? Pro Tip: In the code (1100111100) throw some two's (2) it will surely keep the bugs away. Also, is KSPedia the scientist at the bottom of the page really needs a name.
  8. Inflatable? Heatshield? So, we 're gonna protect from EVE re-entry heat with a ...baloon? That RoverDude! Lol!
  9. Ok, first off all, I 'd like to thank you for that great mod. I had an issue to my newest Dres mission. I kinda under-estimated my power generation at that distance from the sun. I found my craft entering Dres SOI with 6 minutes worth of battery life. Thankfully I found a way. If I disable all the antennas I would have the nessesary power generation to fill my batteries up. The downside was that I had to de-activate my main dish that kept the Kerbin connection alive. So, the plan, open the flight computer set a delay of 1 minute de-activate the main dish and in the time the commands actually goes to the craft set another delay lets say 2 days and re-activate the antenna. The problem, once the antenna is active, there is no activate option. I have first set the antenna to de-activated to get the activate option, but this means that I will loose contact with Kerbin in the first place. I can't do these series of commands * set 1 minute delay * De-activate antenna * set 2 days of delay * Activate antenna -- There is no activate option. In my Dres mission I had 2 antennas to work my way arount this problem. One would be off so I could have an 'Activate' option. If only there was an 'Re-activae option' or 'Activate option' (despite the fact the antenna is on). Just an idea that might we get to see in a later release. Thanks!
  10. Action Groups * Locking & Unlocking Fuel Tanks Bugs * Control surfaces work inverted when attached to parts that are in front of CoM. Utilities Remap joystick axes and buttons in-game. Make Portait Stats stock. In SPH have the ability to view aerodynamic forces applied on parts (Like in a wind tunnel) Difficutly options Solar panels and batteries degrade over time
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