

Error_Sophius
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[1.2-1.6] Draggable Altimeter v1.0.1 (2016-12-03)
Error_Sophius replied to Error_Sophius's topic in Add-on Releases
Just to verify: You mean the current compile works fine, right? (and what about Draggable Navball?) If they need rebuilding, I can do that. Otherwise I might as well update the Spacedock metadata before I forget. -
[1.2-1.6] Draggable Altimeter v1.0.1 (2016-12-03)
Error_Sophius replied to Error_Sophius's topic in Add-on Releases
Not at the moment. In my first experiments with navball/altimeter dragging, I let them drag anywhere, but that caused issues. As an example, the rolldown-on-hover features did not play nice when placing them off their usual edges. The navball and altimeter UIs were designed with the top and bottom edges in mind; it was easier to snap them to their original edges than to modify their UIs. So that's what I did. (Technically, it's not really snapping to the top edge. The bit that responds to dragging just ignores the drag's Y offset.) It wouldn't be hard to make the snapping behavior to -
[1.2-1.6] Draggable Navball (1.0.1)
Error_Sophius replied to Error_Sophius's topic in Add-on Releases
@linuxgurugamer : I did, but I'm out of the country at the moment and can't experiment (or answer much). Ask me again in a week or two. -
What markup, if any, can be used in topic posts?
Error_Sophius replied to Error_Sophius's topic in Welcome Aboard
It's the "rich text" part I have a problem with. Well, no, I guess that's not strictly true. It's trying to edit rich text that I have a problem with. Latex is painful too, but asciidoc->pandoc->OOXML should work, if I'm only opening LOW to copy/paste from it. Thanks. -
I did a routine edit on my mod threads and their formatting got all screwed up. Fixing it was more aggravation than it should have been. Is there any form of plain-text markup that I can use for posts? I almost don't care what it is, I can always compose in a text editor and convert with pandoc. Even straight HTML would be okay. But I can't find a button for either inserting marked-up text or editing the raw HTML. And the WYSIWYG editor makes me want to kraken myself in the face.
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[1.2-1.6] Draggable Altimeter v1.0.1 (2016-12-03)
Error_Sophius replied to Error_Sophius's topic in Add-on Releases
Updated for 1.6. Please post any bugs. -
[1.2-1.6] Draggable Navball (1.0.1)
Error_Sophius replied to Error_Sophius's topic in Add-on Releases
Seems to work fine at first glance. Marked as updated for 1.6 in spacedock. Post any bugs. -
What is your most facepalm-worthy moment regarding KSP?
Error_Sophius replied to MaverickSawyer's topic in KSP Discussion
First probe lander on Laythe. Heat shield is in place for re-entry, parachutes are correctly attached, approach path is well-covered by relay satellites. I retract the solar panels on approach. Everything looks good. Suddenly I realize that the atmosphere is probably going to rip off the probe's antenna on the way down. Oh no. I didn't plan for that, and the last-hop relays aren't specced to talk to a bare probe core from orbit. Maybe the antenna will survive if retracted? Maybe the probe can land blindly, and I can ship a newer, bigger relay to reestablish contact? Dicey, but it might wo -
[1.2-1.6] Draggable Navball (1.0.1)
Error_Sophius replied to Error_Sophius's topic in Add-on Releases
It's not in stock, unless it was very recent. Having a slider buried in the settings is not the same as being able to drag the navball out of the way at will. I haven't played in a while, so I didn't realize 1.6 was out. Thanks for the heads up. I'll double check that it's not broken and then update. -
[1.2-1.6] Draggable Navball (1.0.1)
Error_Sophius replied to Error_Sophius's topic in Add-on Releases
Should be updated for 1.4.4 now too. -
[1.2-1.6] Draggable Navball (1.0.1)
Error_Sophius replied to Error_Sophius's topic in Add-on Releases
Done for 1.4.3, and thanks for the ping. Spacedock doesn't seem to realize 1.4.4 exists yet, but I will check again in a few days and update for that too. I'm not sure how quickly ckan picks up on spacedock changes, but I'm pretty sure it's less than a day. -
[1.2-1.6] Draggable Navball (1.0.1)
Error_Sophius replied to Error_Sophius's topic in Add-on Releases
Hrm. I agree that is a thing I should change, but I'm not sure how -- I don't do anything with ckan directly, I just make my updates on Spacedock and they magically show up some time later. Anyone know how I can do what quietsamurai suggests? -
[1.2-1.6] Draggable Navball (1.0.1)
Error_Sophius replied to Error_Sophius's topic in Add-on Releases
Updated metadata for 1.4.1. I don't expect to have time to play this week, but I'll pay attention to bug reports. -
[1.2-1.6] Draggable Navball (1.0.1)
Error_Sophius replied to Error_Sophius's topic in Add-on Releases
Okay, I just had a chance to look at it myself. I noticed the navball unexpectedly reappearing too. I don't think it's anything to do with DN, as DN does not manipulate the navball's on/off status. There were no other obvious problems. I have updated the spacedock metadata for both mods to include 1.3.1. Thanks @DerGolgo for the heads up. -
[1.2-1.6] Draggable Navball (1.0.1)
Error_Sophius replied to Error_Sophius's topic in Add-on Releases
That's relieving. If it really does work on 1.3.1, then I don't have to re-figure-out how to debug it. I'd just need to update the metadata on spacedock. Let me know how it goes. If anyone else watching has tried to use this and/or Draggable Altimeter on 1.3.1, please chime in. I'll inquire on IRC too. If I can get three independent user reports that they work, I will assume they work and update spacedock (and thereby ckan) right away.