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Delt4

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  1. I\'ve seen it first on reddit and then started playing it as kurtjmac made the first videos
  2. At the moment it\'s this : // --- node definitions --- node_stack_top = 0.0, 5, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -5.5, 0.0, 0.0, 1.0, 0.0 node_stack_fuel1 = 0.0, 3.2, 5, 0.0, 1.0, 0.0 node_stack_fuel2 = 0.0, 3.2, -5, 0.0, 1.0, 0.0 node_stack_fuel3 = 5, 3.2, 0.0, 0.0, 1.0, 0.0 node_stack_fuel4 = -5, 3.2, 0.0, 0.0, 1.0, 0.0 //node_stack_fuel5 = 0.0, 0, 0.0, 0.0, 1.0, 0.0 //node_stack_fuel6 = 0.0, 0, 0.0, 0.0, 1.0, 0.0 Maybe i\'m doing that later, but at first i need to solve the problem with the fuel. I connected the fuel tanks to the engine, i\'m just not sure why the engine greys out and i don\'t want to connect every tank with a fuel line to the engine.
  3. Yes it is a nuclear puls engine http://en.wikipedia.org/wiki/Project_Daedalus http://en.wikipedia.org/wiki/Nuclear_pulse_propulsion#Project_Daedalus At the moment i\'ve got a problem. The second stage is almost done, but when i connect the lower fuel tanks to the engine through the engine just grey out. Also i still need to do nodes proberly to have 6 fuel tanks, but i don\'t know how to do that and i don\'t want to start with math on that. Then i can do the upper stage.
  4. 1hour 40mins at full speed 330Km/s I hate the space kraken. But now i\'m going to work on the second stage
  5. I just tryed to build it from this concept If you want to do that you can go ahead At the moment i\'m trying to get the parts into KSP Here is the staging that i have in mind. engine > 6-fuel tanks > decoupler > engine > 6-fueltanks > pod Also a render of the Daedalus in space
  6. I thought a bit about what i could model next and i think i found something Project Daedalus I know the Daedalus has 6 propellant tanks but i don\'t how i can place them properly. EDIT:added upper stage EDIT2:More Detail
  7. I just launched from the launchpad and landed there you can see it also at the MET
  8. I meant the kill rotation function from mechjeb, but it could also work with SAS.
  9. MAYBE So here is the B-2. The LaunchStand is made by Tiberion and the Landing Gear by C7Studios. You will need Mechjeb and the C7 Gear plugin to use the B-2. MechJeb 1.8.1 and the Gear plugin are included in the download. It is highly recommened to activate KILL ROT while flying. http://dl.dropbox.com/u/46399908/KSP%20datein/Delta%20B-2%20Spirit.rar
  10. I wanted to upload a testflight of the B-2, but it stopped at 67%. I think that will have to wait until tomorrow. Also i used the C7 Landing gear and it\'s beautiful. In 0.15 you should be able to attach the gear to the wings
  11. I still want to do a detailed texture and it needs some more tweaking. Probably not before 0.15, because i want to add the atmospheric engines. Also i could maybe do normal maps.
  12. Progress of today -Done a simple texture -made the wings real wings -.cfg tweaking
  13. I tried that with the engine but then it can only fly to about 8km I\'m just waiting for 0.15 for the engines
  14. I almost got the config I splitted the cockpit into 3 parts : pod, mechjeb and fuel Maybe next real wings All parts have a weight of 0.05 at the moment but it is uncontrolable with more mass
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