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Posts posted by JediRangerkendor
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I am running a new playthrough now that KSP 1 seems to be done updating, and I have noticed that when I enter the orbit map while in flight, the map does not focus or show the active craft, though it will show its flight path and comm links, as well as already operating craft.
I am figuring its a mod conflict, but going through the list doesn't seem to be yielding results. Can anyone help me out? -
This is gonna sound really stupid since I am assuming I am missing it... but why would the fuel tanks not have an option for the mix needed for the Fuel Cells?
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Did you ever manage to get your license back? And how are you enjoying your new rig?
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It is absolutely mind blowing that you have created a mod so resilient that it has needed little to no changes over so many game versions. Well done!
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On 6/12/2021 at 5:53 AM, bjornadri said:
hi guys, just wanted to report a bug i noticed with the latest version, as the telescope flap on the hermes pod opens automatically upon selecting it and there does not seem to be an option to close it in the right-click-menu
Was this ever fixed? Cause I just have it open right from the start...
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How badly does this conflict with Shuttle Lifting Body?
I like the looks of this one, but i can't give up the MMU parts in SLB. -
Real stupid question here, but just to be clear, does this add Mechjeb to the game WITHOUT the need for the MechJeb mod, or do I need to download that as well?
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Has anyone tested this with 1.12.1?
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On 11/17/2020 at 9:12 PM, linuxgurugamer said:
Sorry to say, I'm most likely not going to be continuing this, at least in it's current form. It is trying to be too smart and does too much for what the game needs
Perhaps you could rip apart the mod and make your own version?
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Sorry for the zombie thread, but do you know if this works in the latest version of KSP and/or have any plans on updating this?
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So, I am currently using a low mod play through cause my potato laptop just doesn't have the power to run a large mod list.
Basics are Blue Dog Design, SXT, Mk2/Mk3 extended, Probes Plus.However, I also discovered I need quality of life mods, so I have KIS/KAS and ScanSat.
Now, I just want a life support and failures added to the mod list to finish it off.
So, in your opinions, which is less memory heavy. Kerbalism, or a combo mod of TACLife/DangIt! ?
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Damn that Viking is starting to look sexy!
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Since it seems mostly to affect parts from this mod, I figured I would come here first to ask.
Lately, I have been getting errors in the game where in my saved crafts i am told parts are NOT available, even though they very clearly ARE there. The game version or this mod have NOT been updated recently. Has anyone else run into this problem, and how do i fix it? -
Soooo... have any new Teasers for that Viking lander to share for us?
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I guess no one knows if this works in 1.8.1
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I am fully aware that I forgot to install the contract config mod, but would that make it so that NO aspect of the mod worked when I started a new game?
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On 7/30/2019 at 9:19 PM, akron said:
Viking is still a little ways out. If you want to get a head start with the current release, use the Github repo and not the last release.
Naaaw. I want that Viking to bad!
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Is this working for 1.7.3?
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On 6/29/2019 at 7:18 PM, Tweak[Box] said:
Uhm... The science(y) part of each experiments is gone in the description part of the VAB..... Currently running 1.7.1 with the new DLC... Is this normal? Switched back to my Vanilla Install.... Will post details as I get back home from work...
Kinda upset that you didn't get an answer. I have 1.7.3 and I will let you know what happens.
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I was gonna just go see if the 1.4.* worked, but after seeing that, I think I will wait until I can get this update! Here is to hoping that it is coming out very very soon!
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18 hours ago, Cheesecake said:
Download it and delete the Folders Benjee10_sharedAssets and Benjee_shuttleOrbiter. Now you have only the robotic parts.
O.O
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Is there anyway to get the Canadarm as a stand alone mod?
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On 7/24/2019 at 7:34 AM, CobaltWolf said:
Yes but they're super buggy. Found a lot of issues during the test run last night.
I am curious to know buggy how.
Orbit Map not showing active craft
in KSP1 Technical Support (PC, modded installs)
Posted
Still havent been able to figure this out. PLEASE can anyone help?