HaArLiNsH

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About HaArLiNsH

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    Sr. Spacecraft Engineer

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  1. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Some times ago we talked about making a crossover between TRR and TU. Unfortunately, I was really occupied the past months and I couldn't push the idea further. Also, I'm still here I will try to update TRR as soon as possible (I know already said that but you know ... life ) I'll check about that loss of quality in the textures and the others problems (like the eyes in first person view). I will put my research on the body switching on hold a bit (I can't get the bones like it should on the other bodies) , I still have hope for that but we will have to wait.
  2. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Bigger is always better, you can downsize but not the inverse.
  3. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    If this don't work, it may be related to the bilinear/trilinear stuff. I need to check if we can disable this (or I'll gonna make the option) because TRR (and TR) do change bilinear texture to trilinear. And (if I understood well) the " ^Nereid/" add the mod to list of mipmap to be generated. This is stuff I still haven't really looked since I got on TRR. The EVA ground suit is for the case where you are on the Mun or another planet/moon than Kerbin without atmosphere. Think as it as the suit they use in the movie "the martian", they use a different space suit when they are on the ground of Mars than when they are in space I made it because I was doing a big texture pack and I needed a new type of suit. The texture pack is still coming but my experimentations on changing the bodies put this on hold because now I so want to be able to use the civilian body with the hands this is the IVA version of the pack I'm talking about : Btw, this (experimental) method is still under work, I found the way to "stitch" the new bodies on our kerbal but the bones are still a problem. I'm actually trying to extract the bones from the basic KerbalEVA body and put it on the new piece but its easier to say it than doing it And the last update (1.4.3) did something horrible because I have a new problems that I didn't had until now .. You can check the advancement of this on my dev branch for the 1.4.X : https://github.com/HaArLiNsH/TextureReplacerReplaced/tree/1.4.0 Keep patience, one day (no too far I hope) , we will have 2-3 new bodies for our kerbals
  4. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    The [LOG] are normal stuff made to track the activity of TRR (so we can "debug" the log easily). The [ERR] about the _Maintex can come from other mods that tries to change or affect the maintexture of a gameobject. It could come from TRR too or a conflict somewhere. If you have thousands of them,it means something is going badly at each update() (each frame if you prefer). ksp 1.4.2 is still officially not supported Glad you could configure the visor has you like btw
  5. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    As Cetera pointed out, you have to make a texture yourself if you want full opaque/mirror. The 3 bundled textures are just a full grey color (125,125,125) with opacity set to - Iva : 35% - Eva Ground : 75% - Eva Space : 92% You can also go for a white color but you will have better ingame recoloring result with a grey Here is a 100% opaque grey texture that you have to put in your custom "Default" folder, name it like one of these choices to replace one of the default visor texture : kerbalVisor.png for the Iva EVAgroundVisor.png for the Eva Ground EVAvisor.png for the Eva Space
  6. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    TR has not been really updated, just recompiled for this version. I don't have forgotten you guys but I've got few time to code and lot of headaches (witch make coding difficult ) I disabled by default the old compression system (this come from one of the first features of TR) isCompressionEnabled = never But, TRR still generate MipMap when there are none. I think the problem can come from this (this come also from an ancient time) and there are some images that don't need mipmap (the navball was one of these) I think the nanogauge have the same problem that the navball had, you should have a solution here : in the setting file @TRR_Default.cfg in the folder "000_TRR_Config" , try to set isMipmapGenEnabled = auto to : isMipmapGenEnabled = never and tell me if that solve the problem
  7. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Naming convention can be a thing hard to impose but usually it really help to standardize the use of the mod.
  8. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Good to know
  9. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Oh, I really ? they work together nicely ? Accept my apologies if I mislead people here.
  10. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    unfortunately nope ... I'm still working on experimental things but I'll try to have a release soon with (I hope) a fix for this
  11. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Yeah sry, its a "know" bug , its related to the feature where we can change the texture and color of the eyes, I totally forgot this one
  12. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Same story again and again, I edited the OP to make people more aware : TRR is not fully 1.4.2 compatible yet, you can either set the reflections to NONE to fix that or (if you are on windows) Place this shaders.windows file in KSP/GameData/TextureReplacerReplaced/Shaders
  13. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Sigma replacement don't work with TRR (not my choice, ask Sigma ) and the maker of GPP switched to Sigma replacement. You should ask on his thread why it conflict.
  14. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Nope, as for all the texture names, they where decided by Squad and we need to use the same to replace them (or use a convention naming like we do now for the heads and suits in TRR)
  15. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Oooh niice linked in the OP !