• Content count

  • Joined

  • Last visited

Community Reputation

235 Excellent


About HaArLiNsH

  • Rank
    Sr. Spacecraft Engineer
  1. [1.3.1]TextureReplacerReplaced v0.5.4

    hmm , well, I searched a bit, and it seems that the icons sprites are treated in a different way than the parts textures. I have effectively found the ship.png in the sharedassets0 but this png is not loaded like the rest , you can't see it in the KSP.log (even with the setting "logTextures = true" in TRR) . So its not something that TRR can do right now My guess is that you need to make a little mod where you change the image in the sprite "OrbitIcons_Ship". TRR don't change sprites, only textures. I could add this to my TO DO list , but don't expect it soon, I'm in a crazy mesh hacking phase.
  2. [1.3.1]TextureReplacerReplaced v0.5.4

    sry I missed your pm Normally you should be able to change any texture, you need to name your texture exactly the same as the one you want to change and you need to put it in the Default folder of your custom folder. So either you use the TRR_MyTextureMod or you can rename it and/or incorporate it in your own mod. Look in the TRR_guide if you want to see another example of a custom folder with textures in the Default folder
  3. [1.3.1]TextureReplacerReplaced v0.5.4

    Getting closer to the body swapping
  4. [1.3.1]TextureReplacerReplaced v0.5.4

    I think this one comes from the old "PimpMyKerbals" or "Green_Skull_Inc._Custom_Design_Spacesuits"
  5. [1.3.1]TextureReplacerReplaced v0.5.4

    I have these on a "to-do" list But for now I don't have time to make textures, I'm trying to get the bodies from the scientist and the mechanics : I get the body but it seems I still have big problems with the bones :
  6. [1.3.1]TextureReplacerReplaced v0.5.4

    Hmm I think you can't for now Are you talking about the one in flight mode or in the space center ? Is is a game breaker for you ? You can't use 2 skyboxes at the same time. So first, get rid of the "GalaxyTex_..." files in the "Default" folder and the files in the "EnvMap" folder of the TRR_guide. Then put your skybox files in your custom "TRR_MyTextureMod" "Default" folder with the right names GalaxyTex_NegativeX GalaxyTex_NegativeY GalaxyTex_NegativeZ GalaxyTex_PositiveX GalaxyTex_PositiveY GalaxyTex_PositiveZ Or you can even try to replace the files in the TRR_guide one by one and you should see each face of the skybox in the com station
  7. [1.3.1]TextureReplacerReplaced v0.5.4

    OK , when you have installed you new version of TRR, launch the game and in the space center scene, use all the "reset" you can find in TRR's menu (in the main menu, and the 2 in suit menu ) then save (go in flight or exit to menu) Then go in the menu again and setup the suit you want for each class (the tourist clas should be there normally) , then you can configure each of your kerbal in this menu and then SAVE (again going back to the main menu or go in or out of flight scene)
  8. [1.3.1]TextureReplacerReplaced v0.5.4

    Just to be sure , uninstall what you have and install the last version of TRR .
  9. [1.3.1]TextureReplacerReplaced v0.5.4

    @eberkain : Yeah this is "normal". For now, this is a sacrifice you have to make so you can use several Texture pack at the same time and the ability to color the visors. It should only happen in the Main menu.
  10. [1.3.1]TextureReplacerReplaced v0.5.4

    @Errol: I found the name of the texture for the special kerbals, it don't fix the blanc ones but you can already replace some head texture if you put them in your default folder like you did for the "kerbalHead" (and you can eother call it .png or .dds as usual ) here is the list so far : Administration building: Mortimer Kerman = kerbal_old Walt Kerman = kerbalHeadBeard Gus Kerman = stubble Linus Kerman = kerbalHead (default head texture) ------------------------------------ Mission control : Gene Kerman = kerbalHead !!! blanc ------------------------------------ VAB/SPH: Mechanic = kerbalHead scientist = kerbalHead !!! blanc (should be wernerVonKerman_head ?) flight control = kerbalHead !!! blanc ------------------------------------ Tracking station: gene Kerman (starting pop up) = kbGeneKerman_head There is also a " wernerVonKerman_head " texture but I still haven't found him ingame
  11. [1.3.1]TextureReplacerReplaced v0.5.4

    Yeah we are talking about the same kerbals. I'm looking at this as I'm typing and yeah some others have their texture replaced when you create a "kerbalHead" texture that you put in default and some are blanc (base mesh color when texture aren't found). I think I'll be able to fix these texture replacement problem, I'll need to specify others kerbals than these that seems to applies now to have their texture replaced. But actually, as I see the TRR's log where I list all the materials and their texture (with "logTextures = true" in the TRR_Default.cfg) , I also see the bodies (and meshes if I understand well) of these civilian kerbals ! I'm trying to access to them and save them so we could maybe use them a meshes for our kerbals. I'm dreaming of a "suit state" in civil without the collar and with the hands since a long time
  12. [1.3.1]TextureReplacerReplaced v0.5.4

    I will I've noticed the "civilian" texture bug, I'm trying to fix and moreover use it t allow us to use the meshes from these civilian kerbals, stay tuned for this but I can't promise it will work. Sry for the late response, just to be sure, didd you update with CKAN or did you downloaded it from the OP ? Do you have the second folder called 000_TRR_Config ? Windows, Linux or OSX ? My guess, uninstall and reinstall where else should they apply ? you mean the civilians running in the hangars or somewhere else ?
  13. [1.3.1]TextureReplacerReplaced v0.5.4

    Heu.. what's the problem ? It's either too early for me or very subtle ps : You should host your pic on Imgur, its way better than google drive.