HaArLiNsH

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About HaArLiNsH

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    Sr. Spacecraft Engineer

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  1. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    The [LOG] are normal stuff made to track the activity of TRR (so we can "debug" the log easily). The [ERR] about the _Maintex can come from other mods that tries to change or affect the maintexture of a gameobject. It could come from TRR too or a conflict somewhere. If you have thousands of them,it means something is going badly at each update() (each frame if you prefer). ksp 1.4.2 is still officially not supported Glad you could configure the visor has you like btw
  2. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    As Cetera pointed out, you have to make a texture yourself if you want full opaque/mirror. The 3 bundled textures are just a full grey color (125,125,125) with opacity set to - Iva : 35% - Eva Ground : 75% - Eva Space : 92% You can also go for a white color but you will have better ingame recoloring result with a grey Here is a 100% opaque grey texture that you have to put in your custom "Default" folder, name it like one of these choices to replace one of the default visor texture : kerbalVisor.png for the Iva EVAgroundVisor.png for the Eva Ground EVAvisor.png for the Eva Space
  3. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    TR has not been really updated, just recompiled for this version. I don't have forgotten you guys but I've got few time to code and lot of headaches (witch make coding difficult ) I disabled by default the old compression system (this come from one of the first features of TR) isCompressionEnabled = never But, TRR still generate MipMap when there are none. I think the problem can come from this (this come also from an ancient time) and there are some images that don't need mipmap (the navball was one of these) I think the nanogauge have the same problem that the navball had, you should have a solution here : in the setting file @TRR_Default.cfg in the folder "000_TRR_Config" , try to set isMipmapGenEnabled = auto to : isMipmapGenEnabled = never and tell me if that solve the problem
  4. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Naming convention can be a thing hard to impose but usually it really help to standardize the use of the mod.
  5. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Good to know
  6. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Oh, I really ? they work together nicely ? Accept my apologies if I mislead people here.
  7. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    unfortunately nope ... I'm still working on experimental things but I'll try to have a release soon with (I hope) a fix for this
  8. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Yeah sry, its a "know" bug , its related to the feature where we can change the texture and color of the eyes, I totally forgot this one
  9. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Same story again and again, I edited the OP to make people more aware : TRR is not fully 1.4.2 compatible yet, you can either set the reflections to NONE to fix that or (if you are on windows) Place this shaders.windows file in KSP/GameData/TextureReplacerReplaced/Shaders
  10. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Sigma replacement don't work with TRR (not my choice, ask Sigma ) and the maker of GPP switched to Sigma replacement. You should ask on his thread why it conflict.
  11. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Nope, as for all the texture names, they where decided by Squad and we need to use the same to replace them (or use a convention naming like we do now for the heads and suits in TRR)
  12. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Oooh niice linked in the OP !
  13. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    The hazmat is there too Unfortunately, the elbow's bone seems off ..
  14. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Oh and I think you can already change the default texture of the new vintage suit with the last version of TRR I can give the names if you want. I extracted all the new textures and changed them to test the features, I'll update also the TRR_Guide when all is working. This time we wont do like TR did, I wont give the original textures to the community (legal stuff ) so I need also to make some templates like I did for the guide.
  15. HaArLiNsH

    [1.3.1]TextureReplacerReplaced v0.5.4

    Quick update : still working on the new features, it will take a bit of time to code all that stuff but I've got plans and they seems to works. Here is a real time body swap with custom textures (suit,helmet,jetpack, backpack, parachute). I say real time because the suit wasn't chosen before the flight, they are new meshes added (cloned from the new suit body) to the base kerbal suit and the default meshes are hidden while in the flight scene. This works only with the DLC installed, I made a conditional check, just to be sure legally I've not tested the new shader provided by @Tentei Venser yet but it should work too for the visor. I think the last version of TRR and the shader still work for the last update (at least on windows)