The Weighting of Fonts in Developer Articles Posted April 17, 2017 about localisation: simplest methode: put the description/the dialoges in an "external" .txt file. that replacing/overwriting the orginal files are simple . (a simple "localisation_XX" folder in the gamedata folder) . i think a lot of people would localise the game in their own language. and: do you use the fonts "in the game" or do you use the fonts from the OS? - if you use your own fonts, why not in an external file?
The Weighting of Fonts
in Developer Articles
Posted
about localisation:
simplest methode: put the description/the dialoges in an "external" .txt file.
that replacing/overwriting the orginal files are simple . (a simple "localisation_XX" folder in the gamedata folder) .
i think a lot of people would localise the game in their own language.
and: do you use the fonts "in the game" or do you use the fonts from the OS? - if you use your own fonts, why not in an external file?