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awfulhumanbeing

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Posts posted by awfulhumanbeing

  1. Here's how I'll try to explain my wing profile.

    Start out at the nose at the bottom part of the shuttle with a Structural wing Type A and add Wing connectors Type A along the whole craft bottom.If you find it too short, use Type D and E connectors. Rotate them with the Q/E keys before placing. You should get something looking like a single loooong wing on the bottom. Now add Structural wings Type A on the Wing connector type B closest to the nose. Then expand the rest using the wings type A and B. Then place a Delta Wing after the Structural Wing A, and expand the rest. Add Elevons 1,2,3 all over the back. Strut everything.

    If you get it right, the wings will look like a shuttle ones.

    Try it, @Firemetal, and send me a pic.

  2. 11 hours ago, Firemetal said:

    That's pretty darn awesome for a pre-1.0.5 shuttle! Nice!

    Thanks! The one version I submitted was sort of early, I now added RCS, and balanced stuff out.

    A spaceplane landing guide? It would be nice to see your pitch degrees during the flight. They are specific for each vehicle, and I'll try to fly and land your one. For my Buran orbiter, during the re-entry I hold the pitch 15 degrees higher than the prograde vector, and if my sink rate becomes too low, I turn 10 degrees lower than prograde. Basically, I do this to get low as fast as possible, so i don't overshoot the airstrip.  believe, your problem is in too sharp trajectory. Try flattening as much as possible on ~10 km, then disable all the airbrakes, and flatten out even more. At an altitude of 500 above sea, your shuttle should be pointed at the horizon. Don't try to land on the runway in your first attempts - you can splashdown, or just land on the poles.

    If you overshot, and your speed is too high, try what Negative Root called a "Valentina Roll". Roll the shuttle on its roof, retract the airbrakes, and pitch up hard. That way, you can bleed off up to 300 m/s if done correctly. Take care though - it's very unsafe.

    Try to make you shuttle lighter - it's not my Buran, which has a hidden fuel tank just to make it more nose heavy. Use the nose cone at the front, the docking port's blunt shape will make your craft only bleed off speed, and no way to raise back. Put the docking port in the cargo bay instead.

    Another thing you can try is grab a Mallard, get it to 7 km, and try to land without engines. The capabilities of it approximate the gliding capabilities of an average shuttle, so it should be fine. Most importantly - keep trying!

    I think 1.0.2 - 1.0.4 are the best versions for training pilots, since you have no splashdown option. If you go equatorial, then you must land on the runway.

    The biggest problem for the new Buran is the launch stack. Namely - it does not exist. I tried to do it, but the ET engine thrust overcame the two poor LV-T45s. Anyone knows anything to make it fly at least vertically other than angling the engines? 

    The first Eve landing was done! No return. The whole mission costed less than 150000. Is that much?

    P.S. You have submitted a bad link to your craft, fix it please.l

    Nevermind, there's the proper one: https://kerbalx.com/Firemetal/The-Taurus-Shuttle-I

  3. Here's an early preview of my new orbiter! Reeeeally stable.

    It is basically a sort of a copy of the Buran you can see in the first video of Deep Space Youtube Station, but the original craft was not submitted, so this is technically a my contraption.

    Also, my first runway landing from orbit!

    Warning: done in 1.0.2. Working in 1.1 not guaranteed.

    https://kerbalx.com/awfulhumanbeing/Buran

     

  4. 2 hours ago, Firemetal said:

    I mean where do I drag the files? I've tried dragging them all over the website but it doesn't do anything.

    In the imgur album I uploaded, I showed the CoL and CoM. Is it correct?

    There should be a small "Upload Craft" at the top of the page if you are signed in.

    Well it seems that your CoL is pretty legit, so: your lift may be located right, but it may be just insufficient. Try adding some clipped wing surfaces, or do segmented wings. Watch Scott Manley's "Space Shuttle Aerodynamics" video, it is a good example of segmented wings. Watch it fully before trying yourself.

  5. 57 minutes ago, Firemetal said:

    Ok I've never posted a craft file before so I need to find out how but when I do I'll post it! Hyper-edit is required since I haven't added external tank yet. I guess you could add the external tank but I'm lazy and I'm using Hyper-edit to simulate after getting into orbit and deploying payload.

    Thanks!

    Just visit this website, sign up and upload your craft. Insert a description, pictures and give us a link!

    Or you can use any file sharing service.

    The craft files are [craftname].craft and are stored in Game folder/saves/save name/Ships/VAB or SPH, Depending on the craft.

    For your orbiter splitting, try to strut it thoroughly, and check the CoL. It should be just about behind the CoM. 

  6. I wonder if an airplane could be considered a carrier vehicle. A crazy idea got in my head - a Spiral!

    The Spiral is a soviet a soviet spaceplane. It has a detachable rocket on it for getting into space, as well as its own engines for OMS. The plane and the rocket are lifted by an airplane.

    BTW, any good Mk3-extension mods?

  7. Just now, Speeding Mullet said:

    flying ability went wrong

    Well it certainly did, but the quicksaves sort of recalculate the physics, and that can result in an awful accident, get you in a stall or break the craft entirely.

    The quicksaves also disable the physics for like a second, and everything is on rails, as if you were in time warp, with only difference that time is not warped. During that, the craft can freely go underground, and break because of suddenly appearing collision meshes. I am not that good of a pilot though, and the re-entry angle was messed up.

     

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