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Posts posted by SonicMasterLB
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That would be very useful. I sometimes mix up my asperagus staging on my enormous rockets, and only realize it later on in the mission. Would love to have some kind of overview of what would happen before I launch my monstrosities.
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On 8/26/2021 at 9:10 PM, betaking said:
More importantly:
-Landing Gear/Wheels
-Wings/Control surfaces
-Ladders
these things do really need to be procedural as they play far more significance in the design of various vehicles.
Completely agree with you. Ladders should be procedural because they almost always clip into the ground, or are way above it when I deploy them. Wings should be procedural, but there should still be fixed size wing parts for those who want to customize their crafts a bit more (like those that we have in original KSP). Landing gear too. I don't wanna clip my aircraft wheels so they are on the same height as the ones in the back. It would be nice if those things became procedural (or toggleable).
Games with atmosphere
in Prelaunch KSP2 Suggestions & Development Discussion
Posted · Edited by SonicMasterLB
grammar
Quite an interesting idea! Would love to see planet or moon with this concept. Imagine atmosphere being only in lowlands or craters, and no atmosphere in hilly or mountainous areas. Maybe the atmosphere got blasted away by solar winds and it only remains in lower reaches of a planet/moon. One planet looked like it only had atmosphere in craters (I think it was Charr), so that gave me the idea of atmosphere only existing in lower parts of the planet/moon.
Or it could just be water... But my gut tells me it's an atmosphere.