Jump to content

Orion Pax

Members
  • Posts

    6
  • Joined

  • Last visited

Reputation

4 Neutral
  1. Oh okay, now I see... will give C# a shot Thanks a lot guys!
  2. Hi I'm not sure where to post this soo... Anyways, my question is how to reprogram certain parts in certain mods? Let's take MechJeb for example, I'm pretty sure that if I can access the Space Plane Guidance files, it is possible to add more things to do. In other words, instead of just heading and altitude, I can add speed. I'm guessing that the source file will show something like maintain heading X and so on so if I define speed and add it as an option it will maintain the given speed by controlling the throttle. Another example is in BD armory, say the AIM-9 sidewinder. If you've ever used this mode you probably know that the missiles just suck and few flares/chaffs with some random turn will manage to avoid the missile - disgusting Is it possible to edit the algorithms or whatever it is that guides the missile and make it better? (more parameters etc... ) I can then proceed to make my own designs and so on... * I know nothing about programming as of now so if I messed terminology - that's why *** If I really manage to reprogram stuff, it will be just for personal use only. If it turns out to be so great that I want to share it with the community, I will be sure to ask for permission from the authors and give credit. Thanks
  3. Wow thanks guys, I really appreciate your detailed answers and I will read the wikipedia pages you've suggested, thanks!
  4. Greetings exalted ones Pardon my lack of knowledge but I'm still learning 1. So say that a rocket has 8 km/ s of delta v, and say it's in a vaccum without any gravitational influence, and it's initial velocity is 0 km/ s, after it has burned all it's fuel, what would be its velocity? 8 km/ s? 2. If we have a hypothetical spacecraft with a vtol capability and somehow has enogh delta v to travel outside the solar system, will it be able to get on an escape trajectory out of earth just by going up vertically? 3. Say we have a new type of propulsion that can get us up to 5% the speed of light, and with enough fuel to get us anywhere in the solar system and back, what would be its trajectory to have an intercept with another body? Unlike a hofman transfer here the vessel is traveling at very high speeds and is directly in an escape trajectory out of earth (I know how inefficient that is with current propulsion methods but for the sake of this question...) I mean instead of waiting months or years with the engine on Idle just get to an escape trajectory with high velocity. Correct me if I'm wrong, but this would eliminate the need for the time consuming planetary alignment as we would be able to travel in almost is a straight line. Say I want to try this in KSP, with infinite fuel, how should I plan the intercept with the target? I managed to get one with the moon when it was dirrectly overhead and it did work, the question is how can I do that with more distant target, which obviously wouldn't be in the same place relative to my successful intercept with the moon? Thanks
  5. Hello I'm new here and I'm a newbie to physics, my question is does spaceship's weight matter in space? is that a consideration when designing spaceships/space probes? (I know that it does matter because the more the object weights the more power the rocket carrying the object needs to be to get it to space) but once the object is in space does weight matter there? suppose we have 5K tons spaceship and 10K tons spaceship travelling at the same speed flying from earth to Jupiter and are now away from earth's gravity, which one will get there first and why? *I know that weight is different from one planet to another, the weights provided above are in metric tons on earth for the sake of simplicity (If I didn't mess the weight/mass ) And excuse any mistake I have made I'm still learning and all this is new to me. Thanks!
×
×
  • Create New...