jonathanmoon
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Posts posted by jonathanmoon
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dear BDA devs,
in older versions I used to be able to drop bombs as fast as I could release them as the bombs only exploded on contact with the ground,water,etc. in the latest version the bombs explode of the explosion of the bomb(s) below it causinf a cain reaction up the dropped bombs back to the plane destroying it. I`ve been able to catch this on video. please note shadowplay was acting up so ignore the music, it shouldn`t have been captured.
https://drive.google.com/open?id=1MfCMibIkXVF_n6JsX6mN9Ykrj9SOvz25
yours,
jonathan
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1 minute ago, Johnny005611 said:
I've already made several blueprints about making them all separate, still it need time and lots of work.
I want to make my own work temporarily exclusive and I hope you do understand. Cuz both single-part and match-parts are all as a part of MNWS series mods pack in the future.
Thank you very much for your advise.
that`s why I ask for permission first instead of going at it right away. I totally understand and wish you best of luck
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@Johnny005611
permission to take the models into Blender and take a hacksaw to them to make mix and match parts?
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one of the things I love most about KSP is that it gives you a bunch of parts and a universe and tell you to go to town with it. with all the craft in this mod being single-part, that`s out the window. I could really use more ship parts to build up my navy. when I saw pics of this mod I was ecstatic ''wow, I can make epic ships with those parts!'' only to learn that they fully premade ships, not even hull and tower are separated.
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yes I know Im behind, but where can I find an older version of this mod for KSP 1.2.2 or does the 1.3.1 work with 1.2.2 as some mods do seem to. my game has 80+, Im not going up in game version anytime soon....
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I dont get chrash reports, so how can I get you the log file?
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if the part is an engine I put in the stock folder for engines, like that. I have tried unzipping and placing it in the gamedata folder like any other mod, no matter what I do I always miss parts
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Ive got a small problem with the mod, not all parts are showing up. its a sandbox game so I cant be missing them because I havent done the research. in fact only the phenix hoverwings and the inline shielded dockingport are showing up. even after checking they werent empty files when I downloaded them and moved them into the correct folder for normal stock parts I still cant see the parts. Im afraid this isnt the first time some parts were missing, in 1.2.2 the hoverwing, liniar aerospike and cockpits were missing
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3 minutes ago, Brent Kerman said:
It works in 1.2.2, I have a very dangerous looking fleet.
ah, thanks!
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10 hours ago, colfighter said:
I'm still wondering if this mod works in KSP 1.2.2
yeah me too
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4 hours ago, XOC2008 said:
You're definitely going to have some high part counts then unless you use the part welder. I can't see why it wouldn't work with these parts.
my current carrier base is 625 meters long, and 115 meters wide. made out of welded stock panel with tweakscale. I limit parts per weld to not stress it more than I help it. with bigger parts I can make bigger sections meaning it`d stil be less than the 250-ish parts I have now
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8 hours ago, Toonu said:
Use Big Boat Parts then, part count drop to 20 parts Even with big battlecruisers or carriers.
https://spacedock.info/mod/167/Large Boat Parts Pack
It have two sub-packs. One for WWII ships and one for modern...
thanks for the sugestion, but these aren`t the paneled parts Im looking for. they are masive but I cant freely make any shape and form Id like
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would the mod work with the part welder? Ive got plans to make a massive aircraft carrier for laythe and I need it to keep the partcount down. my previous build is with tweakscale and stock plates, even after welding the carrier was over 250 parts
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this might be kinda hard to implement, but what about an S2 widebody deployable cargo ramp? Ive made a series of planes and roves that all fit inside the S2 widebody frame but getting them out so far has always consisted of breaking the ''pod'' open with a decopler. it would be nice if I could make a cargo plane/SSTO for them.
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the mod is incompatible with ksp 1.1.3 and causes wierd issues, if it works at all. the prpblem is mainly that fuel contents and modules arent working properly
[WIP][1.6.x_TEMPORARY FIX] NAS - Naval Artillery System 0.7.0 (BDAc Addon, WW2 Naval Weapons) - "Land of Dragon" - 2018/4/28
in KSP1 Mod Development
Posted
been playing KSP 1.4.5, and like cadmaus its not working properly, no matter what I do, the parts simply don't show up. I have BDA, SMindustries pack, and maritime pack (with all the requirments, such as firespitter.dll)
something wrong or am I missing something?