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tsmspace

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Everything posted by tsmspace

  1. Well,, i tried it, and technically it did refocus the camera,, , but,,, just in this case I still couldn't see. i put some struts out the front, and ended up getting a pretty good view,,, but it made my craft like 3 times longer,,, so a bit of a fail still. I'm using the smallest parts I can, so I can't zoom in to the very front, it only zooms to a close view of that part. I did, however,, get a fairly useful view by zooming in to the thruster on the very TOP of the craft,, which blocked a lot of the screen but did give me a good view of what I could see, one that was pilotable now that I know what the craft can fit through. it's hard to fly locked 3rd person because of the same reason it's hard to fly inverted if you're not used to it,,, when you go left, and your camera is at the front of what's rotating,, then your view all goes one direction,, but if you are rotating around something out in front of you,, then part of what you see goes the opposite,, so depending on where your eyes are scanning at a given moment, you will think you are going backward.
  2. I'll try this out right now. to the rest,, here's my video showing that I got some success.
  3. I saw that but since I don't know anything about mods, I didn't go through that part yet. what I DID figure out, is how to "play my game". So, I can basically build a course out of parts, it looks pretty cool, with motors and wings all over randomly, and then I can launch it from the airfield, set position near the launchpad, hack gravity as low as it goes, and then launch my craft and go fly around the course. For some reason I wasn't able to get my course to stay out when launched from the launchpad, although other drones that landed elsewhere would, so I guess I must still be doing something wrong somewhere,, but ideally I would be able to make a world with several courses all set up and then make longer courses out of them . but, I also like the small course format, which is what I imagine to be realistically feasible for someone to actually try right now. (in real life,, like, using something roughly the size of SPHERES). So,, I will figure out camera mods and then it might be much easier,, third person view is not terrible though when locked, but is a little confusing at times still. It's really quite fun! I will post a video eventually, but not yet. Also, I don't know how the game works, but it appears to me as though loading in the course is actually not particularly efficient for the computer,,, I get a not responding flash, and then my graphics are breaking up a bit. maybe there's a way to crank them down a notch, but it looks pretty low, it just seems that the entities all being individual parts are a lot of processes compared to normal graphics with textures instead of all kinds of mass and aerodynamic surface and position and vector data. (so, by the time I load in a course, it's quite a few parts).
  4. Ok,,, for any interested,, I've managed to fly around the spaceport after hacking gravity. This means that I've figured out how to make a balanced craft with the smallest mass parts in my unmodded game. It also means I'm all configured with controls (specifically SENSITIVITY FOR ROTATION) ... OMG. barely touch joystick, rotate 9 billion. Hold joystick 9 billion, barely translate. But, I've found a nice set of thrusters that are nice and balanced, and give me enough acceleration to monkey around and basically look exactly right. (just the smallest monopropellant tank that is a fuselage part, the smallest nav computer, 4 smallest 4 nozzle angled rcs thrusters in the x, and 4 2 way orthoganal in the plus, and the smallest battery. Now, it doesn't look like theres a way to achieve FPV. I can fly from behind the craft, ,but is in my view. I need a camera. It's quite fun, and remarkably stable. At first i was like this will never work, how am I supposed to balance the thrust,, but once I figured out some of the toggles in the build menu I got a nice even balanced responsive and controllable machine WITHOUT any sas. sas is of course much easier, but does seem a bit more hungry for propellent. step 2 seems harder. I don't know how I will go about building courses ,, it would be cool if I could place racing gates straight out of velocidrone all over the spaceport. (dream scenario). Like,, if I could have my little craft, or something just like it, but all of the course editor features in velocidrone, that would be the pinnacle.
  5. well,, if you must know. I built an arduino 4 joystick controller. The reasons I did this include that i have some space games that are like,, shooters and such, and I was flying FPV drones, and wanted to drive a spaceship with a controller and imagine it's a space robot. ,, so actually the end goal is exactly my first goal, to make an FPV course and go fly around it with a bottle and some thrusters just like the SPHERES robot (I imagine astrobee to be heavy). I have some other games that do allow some sort of thus simulation. I have starmade, for example, which I can sort of do this. Also, there's Lunar Flight, which is quite different, but does offer some degree of such activity. Also, there's Orbital Racer, which is exactly right,,,,, except,,,, it's not a small drone, it's a huge spaceship that a rider sits in, and the game physics are according to that idea. But,, if you rode in a quadcopter (like a flying car), it's not going to be as agile and capable as the tiny drones that people race with. Likewise, I can only imagine that if you tried to race the dragon capsule using rcs thrusters, even scaled up a bit,, it would be a much slower paced activity (heart pumping nonetheless) then if you had just a little drone, which I somehow am convinced would be able to race around pretty much like starmade. I will post a video. ,,, ok I will post 3. ,,, so,, my first picture, but with Lunar Flight sort of fuel limitations (SPHERES had about 30 seconds of actual thrust,, so you would need to thrust just right, and float to your goals, and then you should be able to get about a minute or two of time to manuever around a small course) ,,,, I mean actually my end goal is to get the real life drone and race it, but ,,,, that would require ,,, well,,, that would be a "lofty" goal is the joke.
  6. well,, your version went roughly 80 billion times closer than my version. I mean,, I did manage to get some sort of thing going on there,,, if you can imagine giving a six year old a shopping list and the keys. anyway, I don't know even a little bit how to play kerbal space program,, I just want to do my one thing. I basically know enough that if I keep on trying to figure things out, I should get it eventually. It will be much easier to make a sort of FPV simulator situation this way then trying to learn unreal engine from the beginning,, which is a popular suggestion. (but I mean if I can't figure out kerbal I don't think I will figure out unreal engine). And then kerbal is like an a-list production, whereas I would be stuck on every little issue just to get some cheeseball thing up and running. There's already lots of games that are somewhat close....
  7. to all::: I will reply to some of you independently, but for now am just going to try and follow some of the instructions. Honestly I don't play them game,, just tried a few times, so i will need to see how well I figure all of this out. It sounds perfect, though.
  8. I want to simulate a small 16 thruster drone that would be flown around a small hoops course in zero gravity. It would be similar to the SPHERES project from some years ago. Basically, you would be able to make courses and then sit and practice flying around them with your drone as pictured. Is there any way to do this in Kerbal?? It would be a lot like normal quadcopter FPV, but use thrusters etc.
  9. well. One thing is,, you could actually SEE the difference for sure, between a simulated model rocket and a simulated full-size orbital rocket, and since you can SEE real model rockets fairly easily, and most people have, and since you can then also SEE videos of full size orbital rockets,,, more than ever before, it might help you develop your "mental picture" overall. also, a lot of people might not be particularly inspired to try modelling an orbital rocket in KSP, because it's a things that's so far away from them, while there MIGHT be a lot of people who have had a bunch of model rocket experiences, and it might be just the thing that makes them want to play with it. Also, ,,, exactly what you say about the complexity. Although it's pretty cool to put together all of those parts,,, a model rocket is only like 1 part. so, you could much more quickly see all the parts of the game,,,, when I first played with KSP,,, it was very confusing. I didn't know how to exit from the different screens, I didn't understand how to interact with all of the buttons, I couldn't even play the game. it would have been nice to have a more gentle introduction,,, it's better for me to play with new games for only a few minutes at a time until I'm actually pretty familiar. Otherwise, I had to wait for a pretty special day where i could take my time and figure everything out. I still can't even play the game.
  10. I was just checking out BPS space,,, I was thinking Kerbal Space program could have a model-rocketry section,,, where instead of full blown orbital rockets, you could also play around with ordinary couple dollar model rockets. (sure, you could just buy one, but you could also just play the game).
  11. So how do I "set it up myself"?? Do I have to use a separate program to assign keystrokes to each button??? Or is it possible without downloading additional software,,, by using just windows drivers. ?? I have windows 10. ((((edition beta---- which is quite fun. and does have controller support rolled in,,,,, I've never played the original, but am thinking that minecraft should release a separate biome pack, where the character is in space, mining asteroids in a field, and can use gravity boots, or float around in 3d space following newtonian inertial physics, and having to look in the desired direction of thrust. (although probably with some optional tunings to make it easier, it's just block-placing in space....) )))))) It would be similar to those epic space sims a little, ,,, but be minecraft and quite simple and fun! )))) anyway, I'm not interested in running a secondary program,,, finding a secondary program,,, using one I've already tried out and didn't like having to run,, etc.. I just want some kerbal settings to allow game controllers. THen I want to use the game controller in all menus, not just during one short phase of play,, where the launch is "realistic"",, but ,,, (and the kicker is),,, probably not how it's going to work when we go there. interestingly, I think that by the time WE go there (en-mass, not like, that one guy using tiny engines and one way too biga engine),, ships will work actually quite a bit more like our video games that seem unrealistic...... (and lightsabers are real too!! because it's not laser beams, just singularity streams!! well they end so quickly,, even fired quite quickly they'll only get that far!!)
  12. I want to use my xbox controller to pilot the vehicles and interact with the game,, but I have a pc, and the pc version... I certainly don't see the option in the menus,,, can this be made possible?? Is there some kind of cult against making the controller work on pcs? I wish we could grow up and just move toward compatibility.
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