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Seturian

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  1. I would like to share with you why this game upsets me, as well as why I am afraid that it will remain in KSP2. I play, I stand the rocket for 2-3 days for 5 hours. I put it on the launch pad, 2 details are not connected with each other and one half of the rocket falls into the other, while there are no logs of destruction. Ok, I recreate the floor of the ship tied to these details, put it on the table, the rocket does not break, but now I can not start it - the red light on the steps - the spacebar does not respond .... I restart the game, load the rocket, the glass onto the table, flew ! when the capsule returns to the planet, the heat shield o_O .... flies off with the compartment (it does not have the “step” setting). alt + f4. And this happens very often. Recently, the Kraken has reached a new level. I wanted to make a mobile launcher for an existing and normally working rocket. I made sketches, I decided to check the lifting mechanics, before bringing beauty. I save, load on the runway, the structure breaks due to the fragility of the structure. OK. "return to the hangar." What I see: - the root part is changed - 3-4 rotated - 5 parts are offset from their position - restore the geometry by turns and offsets is not possible ... I load the file with the rocket, but all these changes are already in the save file ... Why I DO NOT need help with this problem: 1 - I do not speak English, and communicating through translators is not an option. 2 - I do not want to try "reinstalling the game / windows / pc / dusting the speakers, etc." 3 - I believe that if the game solves some problems by rebooting, then the problem is in the game, and not in the player’s equipment. 4 - the game has been around for many years, and if the developers wanted / could solve these problems, they would have done it already, but I don’t want to build a bike out of crutches on a game that itself is one big crutch. And all this against the background of the FPS drop from the number of parts, the central fastening of the pipes and, as a result, the “sausage” of the entire structure. I really hope that the future game will not inherit all this ...
  2. Yeah. Please look at picture. I mean lock and manual control position this parts.
  3. I mean a little bit more. Ability to set a larger pitch angle of the tail http://saveimg.ru/pictures/01-12-16/0fa7ed066a1d0db662b8ef1ef43e7c68.png
  4. Hi everyone. Some ideas for you. - More sizes of parts! (1)Some parts is be unique, but many identical parts differ only in size, and other parts could have more sizes. http://saveimg.ru/pictures/01-12-16/a2054447e0ce54be3f8bea86b8dc9148.png - More control! (2)Possibility locked and control angle of rotation "The Sun direct parts" (solar and cooling panels) http://saveimg.ru/pictures/01-12-16/63e1ef1596c28840327b82cd6d5f1ddc.png (3)Add "The Sun direct basic part" as SARJ in ISS, could be attached to other parts. http://www.cbsnews.com/network/news/space/134/134graphics/srh/web/eva2_sarj1_600.jpg http://www.collectspace.com//review/sts120_sarjshavings02.jpg (4)Possibility SAS binding beyond the horizon of the planet (or the Sun). This binding to the coordinates of the navigation ball (yaw, pitch, roll in grvdusah from the planet (or the Sun), not the world axis. And the possibility that the warp and not follow mode. http://saveimg.ru/pictures/01-12-16/6b5c4a28262fb922bf1efa7728320b06.png (5)Almost all aircraft have pitch trim (at tail). This is sorely lacking in the game. http://www.aero-mechanic.com/wp-content/uploads/2009/09/5-23.gif -More strut connector (6)Maybe we should add to the kerbonauts the ability to use strut connector in EVA? Forgive me for the grammar. If you can edit this message. Thank you for attention.
  5. @sal_vager WOW! Its awesome! But, anyway, I need rebuild all craft and station. "PortName =" in .craft files.
  6. мне надоело делать вид, что я знаю английский язык. Вариант с удалением строчек не работает. Спустя 400 часов игры, я больше не желаю, чтобы она приносила мне страдания.
  7. Сейчас удалил игру, поставил чистую игру, всунул сейв, пробую другие порты, работают 50/50. Сейчас у меня нет ни одного мода. Я понимаю вашу позицию: ты 2 года назад использовал какой-то мод и теперь через 2 года у тебя что-то сломалось, сам виноват. Но ребята, ещё раз спрашиваю: если левый разработчик может решить эту проблему добавлением кнопки "force undock", что мешает встроить это в игру, и не заставлять бегать с бубном вокруг недоигры?
  8. I do not need mods and Cyrillic names. I need working game with all my space crafts on orbits. Why I must delete my save and start new game? Why I need use unofficial addons for gaming without problems? This bug live 3 years in game!!!
  9. I well do it If it is difficult to find the cause of the error, why not do like this? DockingPortFix
  10. Hi! KSP 1.2.1.1604 One question : when undocking bug will be fixed in game? http://saveimg.ru/pictures/21-11-16/1bf489ef1d1de81af68881982b56b092.PNG Thanks. ADD: Craft KSS. Part 000001 and 000002 bug_save_kss_000001_000002.sfs logs, save, img https://cloud.mail.ru/public/3PP9/vrDknVHzN Moderator Note: Save file removed from post.
  11. Un-undocking bug is In 1.2 ksp! I very need in your DockingPortFix (only this) for 1.2
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