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JMteam09

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Posts posted by JMteam09

  1. 14 hours ago, DrLicor said:

    Yep, there's a way. You can delete is somewhere in the configs. But it isn't realistic. Engines etc. are real and can be upscaled to the right size. because they will loose their 'right' thrust etc.
    The way I build in RO, is by just beautify-ing the bottom of the rocket. Using procedural parts etc. like this:
     

      Reveal hidden contents

     

    NdLovHu.png

    hvXxQZl.jpggcPNPVP.png

     

     

    Well i understand that but its just with probes, on low tech you do not have enough sizes to get enough DeltaV given a level 2 vab and a low budget. So you will have to stick to downscaling in order to get more DeltaV out of your fuel.

    Thats why i need TweakScale else i get stuck on some missions ect.

  2. 6 hours ago, SpannerMonkey(smce) said:

    Hi theres' a good chance that scaling the engine has left them with very little power, especially if they were low power engines to start with . Tweakscale scales everything in the cfg not just size

    Well it meight have low trust. But with stuck i mean stuck. When you put the craft midair and release the lauchclamps. The craft stays mid air. Even when you turn off the engine.

  3. Hi,

    I have a problem when downscaling engines.

    When i downscale some engines to 0.625 m or 0.300m the rockets get kind of stuck on the launchpad.

    When i release the launchclamps the rocket is able to rotate in any direction arround its center of mass.

    but it cant move.

    Modlist:

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    RRS.

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    Kerbal Joints Reinforced.

    Bluedog design bureau

     

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