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PolygonGaming

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  1. Hey, you need Mini satelites? You want something cube shaped? Here is the Solution! Parts: Empty Part Solar Panels Propulsion Unit Xenon Tank Probe Core Battery Science Jr. Planned: Comm Unit All other experiments etc. can be attached radially.
  2. Hey, thanks for the help. If you want the Result: http://spacedock.info/mod/973/PG CubeSat Have fun!
  3. The most suspicious part of the log [LOG 14:31:22.763] GameDatabase: Assets loaded in 19.129s [LOG 14:31:22.765] CodeAssetLoader: Compiling all code assets [LOG 14:31:22.777] PartLoader: Loading part database [LOG 14:31:22.778] PartLoader: Compiling Part 'CubeSat/Empty/EMPTY/Empty' [LOG 14:31:22.799] EffectList: Created 11 effect types [WRN 14:31:22.811] PartLoader Warning: Variable PhysicSignificance not found in Part [EXC 14:31:22.817] FormatException: Input string was not in the correct format System.Int32.Parse (System.String s) PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) PartLoader+.MoveNext () UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) PartLoader:StartLoad() :MoveNext() [EXC 14:31:22.825] NullReferenceException: Object reference not set to an instance of an object PartLoader.GetDatabaseConfig (.Part p) PartLoader.GetDatabaseConfig (.Part p, System.String nodeName) DragCubeSystem.LoadDragCubes (.Part p) Part+.MoveNext () I want to make a CubeSat mod where you can build your own mini-Satellite. This is a test Part that is there for Structual reasons.
  4. Help, i updated my Model to fix my Texture and it did load but it neither showed my Part nor the Squad Parts. What did i make wrong? Here is the .cfg PART { name = Empty module = Part author = CUBER mesh = model.mu rescaleFactor = 1 PhysicSignificance = 1 node_stack_top = 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, node_stack_bottom = 0.0, -1.0, 0.0, 0.0, 1.0, 0.0, cost = 500 category = Structural subcategory = 0 title = Empty CubeSat Piece manufacturer = CUBER description = Totally Useless attachRules = 1,1,1,1,0 mass = 0.001 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 40 maxTemp = 3900 fuelCrossFeed = True breakingForce = 160000 breakingTorque = 160000 tags = useless cube sat satelite modular }
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