JBrown247
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So you add 50 mods to the game and say the game isn't stable because of the devs.... Something is obvious.... #derp
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the flicker is from too many mods....
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
JBrown247 replied to bac9's topic in KSP1 Mod Development
Thanks for keeping this mod up! I can't build planes without it lol -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
JBrown247 replied to SuicidalInsanity's topic in KSP1 Mod Releases
I am probably just misunderstanding some numbers. Without having KSP open, I was looking at the thrust on the jets compared to stock. The rapier stock is around 400, while some of your engines were around 2,000 and unlocked earlier. I think I am missing something. I am an English professor, not a scientist lol. I think I need to play around with them more to understand what is going on. Also, if the "OP" stuff is unlocked late in the tect tree, especially late in the CTT, I have no problems with it being "OP," because that is what the higher techs are supposed to be. Great mod though. I have this and the MK3 installed. This is going to be a fun playthrough- 1,496 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
JBrown247 replied to SuicidalInsanity's topic in KSP1 Mod Releases
Is this stuff OP? I mean it is cool, but I am just thinking it looks a little OP when looking at the numbers. Am I missing something? Also, this stuff should be integrated into the CTT a little better. Not trying to be mean or anything like that. I think I am missing something or I might move these to the back of the CTT myself it needed.- 1,496 replies
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This is the mod that makes all the other mods worthwhile in career mode. Totally changes the game! Thanks, my friend!
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I get these expansions packs for free since I bought the game while you were still saying there would be no paid DLC, don't I? It would be pretty sad to have legal troubles and all that.
- 418 replies
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- 1.2 update
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