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Ben The Starsailorman

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  1. Unusual glitch: KSP 1.7.3 (with mods; Hyper Edit, BD Armory, Physics Range Extender, Mechjeb, B9 Aerospace standard and legacy, Throttle Controlled Avionics) I am creating what amounts to a solar sail in look, not in function (it actually uses an ION thrust). I have sets of I-beams attached by the small hinge, the G-00, I don't know if it matters which hinge I use but I've noticed this problem so far only in this small hinge. Now here's where the glitch comes in. I launch the craft into orbit (in order to expedite trouble shooting/testing/prototyping I use Hyper Edit, sue me) and press my action group to extend all solar panels and toggle all hinges. I set the maximum angle to 90 when folded and stowed and the minimum to 0 when fully extended , so when I toggle everything back into its folded/stowed position, I expect it to be all nice and flush, but that's not what I get. Instead, one of the hinges is treating some random 39.7 angle as its new max angle, the hinge won't go past that angle, but it will certainly extend out to 0 degrees in the fully extended position and this is when I toggle using the action group key, and when I manually change the target angle at the slider. It's always the same two hinges, and the same angle. I've tried running it through its range of motion but it will not go past that 39.7 number. I continue to trouble shoot as I write this post, I've also noticed the "fully extended" position isn't truly 0, it is in fact -4.5, and this is after the whole thing stops oscillating in response to the extension. This problem has manifested itself once before when I tried to create a probe/rig thing that basically resembled the human figure in an effort to recreate the way Iron Man flies. I had the rig position itself in one way for hovering, and in another way for forward flight. One of the hip joints refused to go past some random angle, same problem, and this one was particularly annoying because the whole rig position became asymmetrical, forcing it into a procession, on top of that, the shoulder up/down joints didn't respond at all to the toggle key even after I reset the toggle several times in the editor, however that wasn't as big a deal as the leg. I speculate this has something to do with hinges that are attached in chains either directly or indirectly to other hinges, as none of the hinges with the problem appear to be attached directly to the root part. Thank you in advance to anyone with insight into this issue P.S. Link to the images on Imgur https://imgur.com/a/acuPq8x
  2. sal_vager Ah, ok, thank you very much. And what happens if I go to give it an input but nothing pops up in the area where the current input is set? Those little < buttons should be saying something but wont when I try to give it input. It's registering that something there it just won't actually change it.
  3. So you're saying I need to be clicking the primary input button instead of the secondary?
  4. I came here hoping that my issue is sufficiently relevant that the people trying to find a solution to the problems already on this page may be able to help. I have a logitech extrmeme 3D Pro and an Xbox 360 controller like some of the above people. I run Windows 10 and KSP 1.2 Now, when I go to the settings and click on input and start trying to give it the secondary commands, it will accept the buttons just fine. However, when I go to try and input the joystick axis, it doesn't seem to acknowledge their existence. I click on the Pitch down button secondary input, pitch down on my controller, and nothing happens. Same with all the other axis related commands. I can understand maybe the little mini stick on top, but the joystick itself? I checked on a website to see if my joystick was even working in the first place and it seems to say that everything works just fine. So the problem is somewhere between the stick software and the game. And I have a similar situation with the xbox contoller. It doesn't seem to acknowledge the joystick input commands, but the buttons work just fine. I think it is worth mentioning that when I went to the site that was used to calibrate my joystick, it seemed to say that I was getting full input from the mini stick on top of the main stick. Pushing it in other directions only seemed to give it slightly less than full input (sometimes even negative depending on the direction i push it in). Is that a flaw in the joystick or intentional? Ideas? Suggestions? Pre-existing solutions? Thank you in advance.
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