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togfox

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Everything posted by togfox

  1. Ill ask an obvious question here, is autom8 dead, buried and forgotten? *sob*
  2. Thanks guys. My real question is, can i do science, transmit now for a quick hit on that science and then invent some way to return the remainder later on. Seems like i can.
  3. Ive modded the kethane scanner to detect Bacteria spread througout the kerbalverse http://forum.kerbalspaceprogram.com/threads/50986-Universal-Resources-Because-Kethane-is-too-Easy%21?p=681039&viewfull=1#post681039
  4. Probably an old question: If i do 100 science (eg observe goo in orbit) and transmit it, lets say i get 30 science (30%) Can i then do a manned mission to get that science report, return it to kerbin and get another 70 science? Does transmitting one result lock you out of returning samples etc at a later date for full science points?
  5. Thanks for the rep. Jeb will dispute the claim with the insurance company. He'll claim that he put the rocket in a perfectly circular orbit and he did a jetpack back to space to catch that rocket and return it safely to Kerbin. And since Jeb is Jeb - who could possibly dispute that. 8-)
  6. Good points and a worthy first post. MJ has a "Utility" menu that lets you reduce thrust to X% of full thrust. Yes - you can tweak in VAB, you can also tweak in flight - but the MJ utility option applies to all engines on all stages instantly and can be turned off at any time. Welcome to the forum.
  7. Thanks Sarbian. Many people dont use dev versions as there is an impression that they are untested versions. If it is not officially released on the forum then its not official and its a gamble to dl and use. I stay away from ksp experimentals for the same reason. Just saying. Im glad you fixed this one. Was a challenge to describe.
  8. Two minutes long - you can bail after the dock. Has anyone even tried this? This is the icing on my Mun base
  9. No doubt. Perhaps my 'bug' has been fixed but I wonder if its always been there and I wonder if its been reported at all. The OP suggests this link to report bugs: https://github.com/MuMech/MechJeb2/issues I shall check if its been reported and list it if this is a new discover. Thanks.
  10. Okay - we do it differently then - and I think my way has picked a bug. I set-as-target AFTER (or during) using the MJ "Pick target on map". I think that resolves in MJ having a fight over the real target. The version I use is whatever is linked at the start of this thread.
  11. I don't use dev versions because, well, they're dev versions. Perhaps this has been fixed but if this was never a problem with you then maybe its a none issue anyway. Do you set-as-target whilst using the MJ 'move-to-map-mode-and-click-on-the-surface-to-get-lat/longs' feature?
  12. Read my post again. Hard to explain. I can get mj to land on a dime but one must avoid clicking the set-as-target when choosing a location to land. Latest mj version, unless a new one was released in the last two weeks. Will dbl check.
  13. Nice. I like your rover. Open deck and plenty of seating.
  14. Here is a bug report with the landing guidance I can reproduce consistently: I'm orbiting the Mun in a nice circular orbit and I want to pick target on map. I do this, the map view appears and I can mouse around looking for a landing site. All is well and functioning as intended so far. I want to land near another landed craft so I click the craft that is on the surface (still in map view). When I click the craft on the surface, MJ gets the lat/long and puts that in the target co-ordinates (again, as expected). Here's the trigger: because I clicked on a craft, the natural stock game behavior is to show a pop up window "Set as target" (or something). If I ignore that - MJ is fine and there is no issue. However, if I click that stock pop up option and set that craft as a target then MJ slows RIGHT down. Its like its doing a million calcs per second or something. Short version - if I click the normal "set as target" option in the map view when choosing a target site with the mouse then MJ freaks out and slows everything down. Happy to elaborate if it helps.
  15. Happened to me yesterday on 0.23. Very rare but. From memory there was an edit that can be done in the save file.
  16. Would it be more mathematically correct to say 3K. :-) I didn't realise minority austricised groups had exclusive rights to acronyms and initials. Only if we let them I spose. Anyway ...
  17. And still growing http://forum.kerbalspaceprogram.com/blogs/17094-togfox
  18. Very efficient and its compact enough to not cause any CoM issues when attached to a launcher.
  19. Read my blog. <----- link over there, under my name. Pictures included
  20. What they said. a) grab correct c) release d) time warp e) go to step a) f) post pics or it never happened.
  21. MJ does my mun landings correctly, but does a massive frame rate hit all the way down to the bit where it comes to a complete stop prior the the last descent down to the ground. Not sure what's going on with that - it works - but it is very slow as the whole game jerks around for ages.
  22. What you can do in the interim is uncheck the 'wrong' diameter tanks so that those don't appear in the solutions.
  23. That video explains that Morgan Freeman is omnipotent. He is everywhere.
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