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Y0ssar1an

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  1. Hi, I would like to add my thanks for this mod - it frees me to concentrate on what I like to do in game. I have found an issue with ships with multiple containers or probe cores. The mod automatically collects all science to one place. It's impossible to then transfer it out to somewhere else (or more accurately the science is instantly re-transferred back on any attempt). This was somewhat of a problem when my Duna/Ike mission docked at my Kerbin space station and all 130 of my experiments transferred into my docking tug and refused to leave! I eventually figured out I could click the icon to temporarily disable the mod, transfer everything back to my lander, undock, then re-enable the mod. What I would love, but I suspect is impossible is for the mod to also automatically collect EVA data when available. I do have to remember to EVA every time I see new science collected. Thanks again!
  2. OMG thank you! That totally worked! You saved me a good couple of evenings of play. So much trouble for 1 incorrect parent character!
  3. Thanks, I appreciate your time looking into this. I think I understand the problem now. I can avoid this going forward but is there any way of rescuing my current save with launched parts? I tried some save game editing but only succeeded in waking the Kraken. I can salvage the situation, but it would be a step back. Thanks again!
  4. Hi, files plus save available here: https://www.dropbox.com/s/v7dm4z6ebf021zk/fairing_bug.zip?dl=0 Thanks!
  5. Hi, I seem to have hit a bug with 3.20 on 1.2.1. My decouplers staged above the fairing base do not separate properly. Looking in the debug menu I see "NullReferenceException: Object reference not set to an instance of an object." the stack was fine before I added the procedural fairing, so I think it's the mod. This is the first time I've reported a bug, so let me know what other info would be helpful to diagnose or replicate the problem. Thanks!
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