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Lord_inter

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Posts posted by Lord_inter

  1. I think I sorted out the KAS issue, the unity engine is a bit beyond my knowledge, I should look in game data and try to find unityengine stuff in there somewhere?

     

    Here is another link to my game data

    https://www.dropbox.com/s/fd7trrqil20mo9y/output_log.txt?dl=0 

    I went in to the game -> tracking station -> a few satellites (had no issue) I then went back in to the main screen and used Bon Voyage to switch back and forth to a WBI Buffalo rover and thats when it all went wrong :(

     

    You  know I love you right? :D

  2. Hello amazing community

    For some reason on every scene change KSP has started duplicating all of the stock buttons on the toolbar (i'm 90% sure i didn't install any extra mods), most of these buttons don't work, please see attached pic;

    https://imgur.com/6M3yO0Y

    and this gets worse on each scene change and persists;

    https://imgur.com/MMQZCbH

    Here is my output file (i think/hope)

    https://www.dropbox.com/s/xlbctnvujc8149q/output_log.txt?dl=0

    https://www.dropbox.com/s/og8g85kcg2qlxnv/output_log.txt?dl=0

    Mod list;

    KSP: 1.7.1 (Win64) - Unity: 2017.1.3p1 - OS: Windows 10  (10.0.0) 64bit
    000_AT_Utils - 1.8
    ClickThroughBlocker - 0.1.7.2
    Toolbar - 1.7.18
    USI Tools - 1.1
    ToolbarControl - 0.1.6.20
    Airplane Plus - 24.0
    AtmosphereAutopilot - 1.5.12
    Aviation Lights - 4.0.7
    B9 Part Switch - 2.7.1
    Bon Voyage - 0.14.4
    Community Category Kit - 4.1
    Community Resource Pack - 1.1
    CommunityTechTree - 3.3.7
    ConfigurableContainers - 2.4.5.1
    Contract Configurator - 1.27.1
    Contract Pack: Clever Sats - 1.4
    Contract Pack: Field Research - 1.2.1
    Contract Pack: Kerbal Academy - 1.2.0.5
    Contract Pack: Bases and Stations - 3.7.1.4
    Contract Pack: Tourism Plus - 1.5.2
    Easy Vessel Switch - 1.11.7052.36539
    Firespitter - 7.12
    GroundConstruction - 2.4
    KAS - 1.3.7050.3681
    Kerbal Construction Time - 1.4.6.5
    Kerbal Engineer Redux - 1.1.6
    Kerbal Flight Indicators - 17.0
    Kerbal Joint Reinforcement - 4.0.10
    KerbalKonstructs - 1.7.0.2
    KerbinSide-Complete - 1.5.1
    Kerbal Inventory System - 1.22.7090.200
    KRASH - 0.5.29.8
    KSP-AVC Plugin - 1.3.0.3
    MagiCore - 1.3.1.5
    Infernal Robotics - 3.0
    MarkIVSystem - 3.0.2
    NearFutureProps - 0.5.1
    Precise Maneuver - 2.4.1
    RCS Build Aid - 0.9.7.6
    ResonantOrbitCalculator - 0.0.4.1
    SCANsat - 1.1.8.10
    ScrapYard - 1.1.2
    StageRecovery - 1.9.1
    StationPartsExpansionRedux - 1.2.1
    Surface Mounted Lights - 1.13.7052.37376
    TextureReplacer - 3.7
    Kerbal Alarm Clock - 3.10
    Transfer Window Planner - 1.6.3
    USI Core - 1.1
    USI Exploration Pack - 1.1
    Konstruction - 1.1
    MKS - 1.1
    Sounding Rockets - 1.1
    Unmanned before Manned - 1.3.0.2
    Waypoint Manager - 2.7.5
    WildBlueTools - 1.73.1
    Kerbal Actuators - 1.7.4
    Buffalo - 2.7.1
    Classic Stock Resources - 1.0.5
    Airships - 2.15
    [x] Science! - 5.19

     

    Please help im really enjoying this save :(

  3. It's possible but means moving the part then kerbal and repeating but that becomes awkward.

    I used to use it to make modular craft to go to duna etc so I could launch the payload, transfer it to a inter moon transport then transfer it to a lander on arrival.

    You could also use it to make upgrades on space craft like upgrading probe cores, adding fuel and moving engines, was a very useful thing. 

  4. I've been using a mod called space dock for a while, it had a mod for kis that enabled the aforementioned space dock to act as an engineer with a tool in it's hand.

    issue is the mod developer has gone ark, I asked some other mod devs I know and they can't help, one suggested I ask you if it's possible to put a "switch" in to kis to enable mods to make parts act like a kerbal engineer.

    many thanks in advance, love this mod! 

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