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Article Comments posted by dok_377
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11 minutes ago, Raptor9 said:
Like Kamov and Mil had a baby...wait a sec, why is the Mk3 Cockpit white?
I made a white variant for it. It always seemed strange to use a space shuttle cockpit that has some thermal protection tiles textured in on planes.
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4 hours ago, Raptor9 said:
I was able to make a compound helicopter very similar to the S-97 Raider using a coaxial twin-rotor with a rear-facing propulser using fan-blades.
Came to the same conclusion after some testing and came up with this thing. In forward flight it flies like a dream. Transition is a little bit rough and yaw control is not that great, but it can't all be perfect now, can it. In some areas Squad really nailed it with this update, in the others... Not so much.
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8 hours ago, Maxsimal said:
I understand it changes with changing airspeed - one reason I think most players will prefer to use SAS - but not sure about why you think it takes a while to set up? You don't have to use trim tabs or something like that, just use the keyboard-based trim adjustment.
When you hold mod+wasd, it takes a while to get to the correct trim position. The slider moves slow, that's what I'm referring to. The dissymmetry changes with airspeed as you said and you absolutely can't use SAS with a conventional helicopter. It's not compensating roll with singular main rotor at all, so you need to just disable SAS and use trim, which is not going to hold anything as SAS would. Also, you can't use trim with SAS, it just disables itself. I'm not even going to talk about slowing down and what's happening with trimmed helicopter then. It's just a nightmare if you don't have a joystick. That is why I think this situation should be at least looked at.
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10 hours ago, Maxsimal said:
I think you're thinking that we should have linked some not-necessarily symmetrical blades to have them somehow manage themselves, across different parts to balance your lift, through feed-forward control system?
That's just not something that works well with the lego-style functionality of kerbal parts - any unaccounted for configuration is going to cause more problems, and require further dev effort, and possibly interfere in something else the player is trying to do. We avoid that when possible.
Instead, and much more simply, players can either trim their roll with mod-Q/E, or use SAS to balance the forces through a feedback control mechanism. Another advantage is neither of those required new work
Yeah, I used trim and it flies surprisingly well even without SAS, you guys did a really great job in that regard. Trims are just not so convenient to use (because they need constant adjustments), and they are really slow to set up.
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It looks like you guys missed a pretty essential part of helicopters that should be compensated for automatically: the dissymmetry of lift.
1.9 Advanced Blade Controls
in Developer Articles
Posted
Disable pitch, yaw and roll controls on them. There's buttons for that if you right click on the part.