Jump to content

Jaff

Members
  • Posts

    152
  • Joined

  • Last visited

Reputation

114 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Nah bro, it’s not obvious to those who don’t treat the 20th of April like Christmas to be fair
  2. Lol welcome to about 4 months ago there’s a reason he wants it all stacked on the pad even if it doesn’t get lit up
  3. Soyuz is limited on orbit by its fuels iirc. scott Manley done a vid on it a few years ago after the MS10(?) launch abort made it look like the crew currently on board may have to extend their stay longer than recommended. something to do with peroxide rings a bell?
  4. I’d also say engine 1 stayed lit all the way through the flip so fuel feed to 1 engine seems to have been fixed. Still convinced that adding the second engine demand is causing the issues
  5. I’m calling it early ish. another fuel pressure issue. no major hardware changes between 8 and 9 we shouldn’t really have expected anything else? Maybe the header tanks are capable of lighting only 1 engine because it seems like that initial engine lighting causes issues for the second one
  6. Reading your updates over the last 2 days I’m convinced your watching the wrong stream
  7. Petition (this might take done explaining) to give SN9 a new nickname. Fidget. after fidget the bat in Disney’s “Basil the great mouse detective” the one with the crippled wing & peg leg
  8. 3 hours before it happened... who are you and how can you predict the future?
  9. 39 engines already!!! Space X really pumping out those raptors by now.
  10. That worked a treat thank you HansAcker!! went into the persistant game file and changed the words "forcedheavy" on anything related to the craft and autostrut to "Off" and it has fixed it. Thanks again
  11. ok thats a great start thanks, when you say removing autostruts, do you mean turning them off in the crafts in the save file? come to think of it the only other craft ive had an issue with has been autostrutted too. this one was a shuttle type so was autostrutted initially too
  12. is anyone able to shed any light on this issue? even somewhere that I can start like removing certain mods or something?
  13. WOW! i thought i had it bad lol. this is 1.8.1 so not fixed if its a core game issue. I really cant be dealing with the hassle of adding and removing crafts when they bug out like this, its a lot of software updates lol
  14. anyone have any idea? it happens consistently on load of this vessel now - pretty much makes the game unplayable. I have a copy of what i think is the log here if it helps? https://www.dropbox.com/s/hyc7ugnjtval99c/KSP.log?dl=0
  15. Hi, Has anyone come across this before...? KSP by James Price, on Flickr (hopefully that link works) Its happened on a few of my vehicles on load up they appear fine and then when it sort of jumps into life (assuming when the physics load) they stagger like this, or a fuel tank will go off kilter or even worse an engine will which completely ruins missions. Any Ideas?
×
×
  • Create New...