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Duinhir

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  1. Hey, guys ( and girls), Please read the first posts. I was considering MICROBIAL life, something that is actively researched by Viking or Exomars IRL. search of life (residuous or actual) is serious business for a lot of CNES or NASA exobiologist. If you want to discuss evolved life, human like, please build a new thread. But that's totally space opera grade science fiction. I don't really like the turn this thread takes to be honest.
  2. "This guy" is happy to see all those discussions nevertheless, per se, ksp isn't scientifically accurate, the reduced size of the planets is not consistent with their gravity or atmosphere... and in the real life, there is no monolith on Mars. Chance are that, through panspermia, life on Duna could come from Kerbin. So presence of life in Kerbol system is more probable than presence of monoliths or strange gravities. But, again, it is nice to read all those scientific arguments cheers
  3. I did not knew for randolith, if they are the "monkey" monoliths, I believed it was just a feature, I don't remember getting techs from it. and monoliths are not what I had in mind
  4. Thank you for the warm welcome.... Point by point: -I don't have any modding skill, but some general coding knowledge . I was saying "simple" as in simple compared to other modes, since it does not had new mechanisms except on startup, "just" content. People able to mod have all my humble respect. - by life, I did not meant little green or grey mens, neither rodent, not even nice tardigrades... just unicellulars, like what real life programs like Viking or Exomars are searching for. - the science points given by search for life is just, well because it's a science experiment . If I find a mod implementing it and giving no SP, I will nevertheless play it because it add a global goal, another reason to have a space program cheers Thanks snark! I love tardigrades by the way if ever some modders (praise be there) deigned to implement it, I think it could make a great mod (how immodest of me)
  5. Hi! after some 120 h of play, I'm still just a beginner in ksp. Nevertheless, I believe this improvement would be : - not difficult to implement - really representative of a current space question. the way I would see it: * at game start: - 2 or 3 levels of life presence : rare, common, thriving - a checkbox : "or maybe not" a procedural determination of life presence: - for each planet (excepted obviously kerbin), and for each biome, test randomly for the presence of life, with probability variable depending on the planet (and maybe the biome), lets say for instance probability for life in any Duna biome is 1%, 5% and 10% depending on the option selected. Same for Laythe, 0.1/0.5/1% for Eve, even less for other planets. - if "or maybe not" is selected, stop after one iteration - if "or maybe not" is not ticked, retest all planets until at least one biome harbors life (more than one planet and biome may harbor it) - when a life presence is detected, roll for type : - 60% surface trace gaz emiter (TG) - 30% surface, non trace gaz emitter (NTG) - underground life (UL) * during play: - new science components: - orbital trace gaz scanner : detects TG, in the same way than ore scanner (with a overlay map) TG must be confirmed by ground measurement. - surface sample tests lab : detects NTG and confirms TG. - underground life drill : detects UG it would be high science revenue, except of course for Kerbin (some science provided but not a lot for confirming life on Kerbin) Sorry if already proposed (I haven't seen it in the list of already proposed) any comments?
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