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Kerbalwerks

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  • Location
    Middle Earth
  • Interests
    Anything that flys, glides, soars, floats..................

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  1. Not sure TBH, saw a few designs of things would like to mimic or merge into one, cockpit always seem to be the hardest when I start something, so started it first this time. Had to think , Snow speeder/ , then it clicked , yes I can see that too,
  2. I set an action group on the decouple port: Key 1 = extend piston, ths is set for each one, transverse speed set for each one. Key 2 = decouple docking port, unlock docking port- takes a little practice on the timing so it doesn't hang up at the end , ( suppose the KAL -1000 controller could be set up for this, I haven't played with that controller much.) I will post the whole mess over at kerbalx later so anybody can investigate the guts, TBH I had to mess with a lot of variables to get it to work somewhat smoothly and to be sure this would change depending on what aircraft you attach. Salute
  3. Been Testing some CVN catapult systems - have had success launching an aircraft that has been coupled in the hangar then decouple at the end of the cat launch, still working on a system to couple the aircraft that has taxied up to the cat attached point and is strong enough to with stand the launch. Stock and DLC parts. Below from a few days later - attaching aircraft before launch, it still does the (weave and bob) down the cat, working on trying to smooth that out.
  4. A little farther below, already at 426 parts, don't think this will make it into a ship but this is fun anyway. Maybe the end product , haven't decided yet:
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