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Luke321

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    Rocketeer
  1. thx, i have a cleaner variant I'm testing right now...
  2. , actually i use the same design with 24 nerva engines! but it's laggy when ascending ^^
  3. The guys from kerbal.net keep ignoring my requests to reenable the site, I am working with CardBoardBoxProcessor on a model
  4. I tested it with the mechjeb1m part, works without problems. I also added 2 parameters in the part.cfg see 1st post!
  5. Hey there, I'm currently doing exactly the same thing ^^ http://kerbalspaceprogram.com/forum/showthread.php/23174-0-17-MechJeb-Explorer-MKII-%28interplanetary%29 this is the base of my operation, I add 6 cart rover to it to explore every moon and planet out there which looks like this... to add the functionality of my addon to another part simple add the following to the part.cfg MODULE { name = MechSAS } I'm glad that you can finish your work now and I made that plugin for the exact same reason, make one large rocket and detach probes for landing!
  6. Hello, could you reenable MECHSAS? ps.: my username on kerbal.net is terrormortis, I missed that it would be wiser to use the same name as in the forums, if possible you could delete my account and the plugin and i would make a new one with the same name!
  7. Since my first Explorer series was very laggy and mod heavy I decided to make a better version. I use it for interplanetary exploration with 6 rovers to explore anomalies. you'll get 6x3200 litre tanks and 12 nerva engines into orbit which should take you to any place in the kerbol system. I quess you can add at least 10 tons of extra payload, or add some boosters to increase the payload even further. I highly recommend using mechjeb for the ascend and gravity turn. <b>you have to press "q" without the constant "roll" input the ascend auto pilot fails to reach orbit</b> <b>use the launch pad obliterator</b> http://kerbalspaceprogram.com/forum/showthread.php/21822-0-17-Multiversal-Mechatronics-LaunchPad-Runway-Obliterator-1-1 video: http://www.youtube.com/watch?v=TydpBe4AfWM&feature=youtu.be have fun!
  8. I found out that keeping roll pressed stabilizes your craft and reduces wooble considerably. here is a comparison video, http://www.youtube.com/watch?v=VNNWLGYe894&feature=youtu.be
  9. try to use mechjeb and roll all the time: http://www.youtube.com/watch?v=VNNWLGYe894&feature=youtu.be
  10. very nice, im currently working on finding all anomalies @Cthulufaic: I think mechjeb makes the game much more accessible, I use it all the time. without mechjeb i'd need to send several crafts to each planet to locate all anomalies, this way i send one which has 6 rovers for exploring moons and planets
  11. Try my MECHSAS module, it has attitude control and is mechjeb controllable! its a part module so you can add it to any part! http://kerbalspaceprogram.com/forum/showthread.php/22543-Plugin-Part-0-17-MechSAS-controllable-SAS-for-Mechjeb?p=289965#post289965
  12. updated version, you can now right-click toggle the SAS for lower power, useful for very small crafts...
  13. I used it to land the small Cart plugin rover only with the engines from the mechjebpod 2, works perfectly altough you need 1 additional stage for the deorbit burn.
  14. I know that problem from one of my designs, try using mechjebs ascend auto pilot and press e or q while ascending. the rolling stabilizes the craft altough i dont know why... my rocket has 18 Mainsail engines and is perfectly stable when using this method, and not controllable at all when used without mechjeb.
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