SecantSystems
Members-
Posts
5 -
Joined
-
Last visited
Reputation
10 Good-
Proposal: New mining resource
SecantSystems replied to Loren Pechtel's topic in KSP1 Suggestions & Development Discussion
Scientist and Engineer skills extend to level 6 easily enough, but to fit with Dune, level 6 pilots would gain the ability to automatically calculate transfer windows. And of course their skin turns blue. (Yes, it should just be their eyes, but the skin is easier to see.) -
SPACE STATIONS! Post your pictures here
SecantSystems replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Don't sell yourself short -- that's how every real space station ever got started! (Salyut + Soyuz, Skylab + Apollo, Mir + Soyuz, Zarya + Unity, Tiangong + Shenzhou...) -
Wow, the more things change, the more they stay the same!
-
SPACE STATIONS! Post your pictures here
SecantSystems replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Here's my "Safe(ish) Space Station"! It's nothing special, but each module has a crew return vehicle that has enough delta-V capacity to get back to Kerbin from the Mun or Minmus (as the design gets used for more distant orbital laboratories). Except for the occupants of the cupola wing -- they'll have to hustle across the central node in the event of an emergency... -
Hi all, I was introduced to KSP many years ago by a co-worker, but now I've gotten sucked into playing it more seriously. I work in system safety, so it's nice be able to run missions where failure is funny and reversible instead of permanent and tragic. (Nothing I've worked on has had any of the latter yet, and hopefully never will, but...)