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_bf

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  1. i use many of the struts to keep everything there where it should be. some of them one by one or with the symmetry count. i could be a lot better when some of the original game parts are here to keep the things together. why isn't there a function to connect parts two times with another part?!? for example two side decouplers for a booster. maybe some of the struts cause the "bug" in my design. thanks for the info. when i used the coupler the first time the boosters didn't stay in position and it get worsed after the launch til they "decoupled" by themselfs. so i use struts everywhere! struts = the duct tape in ksp!!!
  2. here are the screenshoots: https://www.dropbox.com/s/q639vcfuphlpmao/screenshot7.png?dl=0 https://www.dropbox.com/s/6gv98jzva37fglf/screenshot9.png?dl=0 https://www.dropbox.com/s/de3nkjubwltm9fd/screenshot10.png?dl=0 https://www.dropbox.com/s/bmxbtb3d0fce8lp/screenshot11.png?dl=0 https://www.dropbox.com/s/mvt0edu3pn51nel/screenshot13.png?dl=0 i have removed 2 of the 4 2nd boosterpacks and now i get into the orbit - could it be that the a link brake up? (boosters are inactive) on the 2 last screenshoots the debris go up without any gravity or drag.
  3. currently, i try to get big rockets into the orbit and refuel on minimus using functional (tested) predesigns. with the last version i do a successful launch and the rocket crashed every time on the same height (about 100m above the launchpad) into something. it's like crashing into an invisible ceiling. is it the complexity of the rocket or a bug of the game? (the preversion gets into the orbit!)
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