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Everything posted by Spaceman17

  1. images of flybys sadly after flyby 2 laythe affected the orbit of the laythe clipper and it gone to jool's atmosfere, and after a second pass it destroyed due to overheat and high pressure the orion also has been redesigned but i won't be doing much for a while, because i want to make at least 3 of my mun missions before starting the dsg also my duna landers are a mk1-2 cm with 3 parachutes, 4 landing lengs, and a docking port on the front, also the ascent modules, that are something for 3 kerbals
  2. how do you make the uv maps also can i download and install opengl 3.0?
  3. what i say of what, also how did you do those circles? i think this is something that i don't knew how to do, i think that i we can teach in betwen both i want to make a lot of parts but i need to know more about wings 3d, and is there any earl script to export to .mu? (wings3d uses earl)
  4. they are made of heat gases so you can use for kill kerbals or throw thing to kill kerbals
  5. for texturing is make a material that contains an image emissives is by the material menu also you should make the service module of the indian pod, and service moduel and orbital module in shenzhou
  6. what is part clipping? also for come towards kerbin perpendiculary to the atmosfere you must burn retrograde first, and then toward kerbin, but in the other i think you are good for make challenges, the next time make something about mun because i will send keople to there
  7. i'll try 1.1 and 1.2, to see the thing of the textures
  8. i cannot upgrade to more than 1.0, because even in 1.0 some textures aren't showed and eats much ram someone will be able to make a version for 1.3 (i think) i'm about to make my first mun landing, it consist of 10 missions until a landing: 1- make a flyby around mun in a free return trajectory(FRT); preparing 2-achieve an orbit around the mun, orbit sometimes and return to kerbin; preparing 3-make a orbit around kerbin, for testing the lander; preparing 4-flyby mun in FRT with the lander to test; preparing 5-use the lander engines for orbit mun, then undock and back to kerbin; preparing 6-orbit mun and make a unmanned landing on mun, no return; preparing 7-orbit mun and make an unmanned landing on mun, returning to the ship; preparing 8-send a rover to mun and make an unmanned landing near it; preparing 9-orbit mun for find a good landing site; preparing 10-land in mun and plant a flag; preparing 11-land in mun near the rover, and plant a flag; preparing 12-land in mun, and drive the rover for find a site for building a base; preparing facts: all missions are being made with orion and SLS more missions will be announced
  9. stop of criticizing me! anyhow does someone here how to modify planets?
  10. i'm preparing to make a mod for 0.90: kerbalized solar system if anyone know how to modding planets, mak me know, thanks also launched the core of the prometheus station why everyone seem to be criticizing me for using 0.90?
  11. after recovering in EFT-1 it was black
  12. made a nbody simulation of the kerbol system, and: moho: stable eve: its moon gilly is unstable, constatly changing its orbit kerbin : all stable duna: stable dres: stable jool: laythe: stable, vall: crashed with laythe, tylo: stable, bop: was about to go to kerbol orbit, pol: stable eeloo: stable also designed a rocket: the Laythe I it's capable of: sending 30 tons to LKO sending 20 tons to a space station sending 10 tons to keosyncronous orbit sending 10 tons to trans-munar injection orbit sending 5 tons to kerbol orbit, near kerbin this picture was taken when i was planning to send a new space station, i will deorbit the odyssey
  13. the orion is renderes as black, for heat plates
  14. mk-1 = mercury mk-1.5 = gemini mk-1-2 = apollo mk-1-3 = orion mk-1-3.5 = cst-100 mk-1.5-2 = soyuz mk-1,5-3 = shenzhou
  15. que solo publican una cosa y ya está se acabó, deberian publicar mas entradas del diario
  16. mhhh, y yo en la sección de ingles sin saber que hay gente de habla hispana aquí
  17. bueno, yo soy nuevo pero ya me he acoplado unas 5 veces, todas satisfactorias, así que presta atencion: una vez estés a 100 metros del objetivo como lo señala @[Noobton] intenta acercarte mediante el rcs, es fácil aprender la combinación de teclas, luego cuando estés en rendezvous, menos de 10 metros, busca el puerto de acoplamiento donde te quieres unir, entonces alineate con el puerto, y presiona "H" hasta que estés cerca a menos de 1 metro, ahora presiona "N" para frenar, pero no mucho, a está distancia los puertos se "sienten", y se atraen magnéticamente, luego la cámara se va a alejar y aparece el texto que dice que estas enfocado en la nave a la que te quieres acoplar, tada estas acoplado, ahora lo que vayas a hacer es tu problema, una vez hayas terminado selecciona tu puerto de acoplamiento y dale desacoplar. cuando quieras volver a kerbin. yo hago esto muy seguido con mi estación espacial Odissey, donde estan jeb bill y bob
  18. texture replacer es la mejor opcion
  19. publica otra cosa!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! plz (lo siento hablo mas ingles que español últimamente)