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Posts posted by AwesomeDude3664
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Hi, I've installed Kcalbeloh with all dependencies, but I'm stuck in infinite loading purgatory when I try to boot. The game works fine with my other planet mods installed, namely OPM, GEP, and MPE. It's only when I install Kcalbeloh does my KSP.log file end up infinitely printing this:
[EXC 14:35:24.194] NullReferenceException: Object reference not set to an instance of an object
Kopernicus.Components.KopernicusStar.LateUpdate () (at <9bdb64aa6aaa4b9a9e84353a1e20d0f1>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
I reinstalled all dependencies (Singularity, Kopernicus, MFI) and nothing changed.
Any help would be appreciated, thanks! -
I've been playing around with the mod so far, but one thing I've noticed is that the SOCK-scaled SSME has a different plume than the non-SOCK SSME. I have waterfall and all dependencies updated, but it's still ending up different. Here's an image of what I mean.
This was a plume test I did. The top is the normal-scaled Cotopaxi and the second from top is the SOCK-scaled Cotopaxi. Any clues as to why this happens?
EDIT: Never mind! I placed the waterfall config in the wrong place. -
1 hour ago, RoverDude said:
That's an Orca, from FTT
Okay, thanks!
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On the thumbnail, there looks to be a command pod that resembles the "Hermes" from The Martian. What is it called, since I can't seem to find it anywhere?
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Is NKD compatible with BDAc 1.1? Really hoping to use the LAV-25 turret in 1.4.1 without the pink bullets.
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20 minutes ago, blackrack said:
I don't see anything wrong with the image, if you mean the tinting near the horizon that's just atmospheric extiction doing it's job.
The stock game has no transition from black to nightSky, it just brutally cuts off, this is not a scatterer issue.
Known issue with no fix for now https://github.com/LGhassen/Scatterer/issues/32
I'm guessing this is the same bug as "night sky goes black when the refractions are on". Turn off refractions as a temporary fix. I will fix this soon.
You can run it without the ocean shaders and it should more or less run fine, then try toggling the remaining options and see what will help your fps most.
2 hours ago, Theysen said:Tbh don't even bother trying.
I run a GTX960M and an i5HQ on my mobile setup and EVE + scatterer bring you down crawling. With no dedicated GPU you have to make some cuts, unfortunately.
But you can always give it a go, of course, to check for youself!
Okay, thanks for the info!
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How much is the FPS impact when I add this + EVE to my potato hardware?
I have a 2015 MacBook Pro (saving for pc pls be nice)
CPU:Core i5-65something
GPU: Integrated Intel Iris 6100
8gb Ram
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Just now, Bottle Rocketeer 500 said:
Yes
thx
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1.4.x compatible?
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22 hours ago, Munar pilot said:
It is standard B9, and I updated the dependencies, working on fixing the only issue with B9, which is the RCS thruster plumes being over a meter long. You have to download HX and install it, and it should work.
Okay, thanks.
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15 hours ago, Munar pilot said:
He is, it is almost ready, you can download the mod and the latest versions of it's dependencies and it should work, I am doing so now.
EDIT: It is working for sure if you update dependencies. I will attach my files for B9 updated for 1.4
https://drive.google.com/open?id=1swgyFb9qnIP3YRoz91qDMAPmmgcsdSObIs said B9 updated, along with its dependencies? Also, does it include B9 HX?
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Just now, DoctorDavinci said:
So BDAc v1.1 is not compatible with KSP v1.4.x as mentioned in the title of this thread
As for when it will be ready for 1.4, we are working on updating BDAc to KSP 1.4.x and have no timeline to give on an expected date ... I apologize if this is insufficient information
Please stand by
Oh thanks, didn't see that lol.
Cheers!
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Hey BDAc team, my BDAc parts don't seem to function as intended. Whenever I use the M1 turret and shoot at anything, nothing happens, and there is no explosion or anything.
EDIT: Also, the bullets are pink.
KSP version: 1.4.1 Mac
Modlist: 000_Toolbar ASET Astrogator BDArmory CollisionFX CommunityCategoryKit CommunityResourcePack DestructionEffects FMRS JSI KerbalFoundries Kerbaltek KSPWheel ManeuverNodeEvolved MechJeb2 ModuleManager.3.0.6.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree MouseAimFlight NavyFish NKD PhysicsRangeExtender README.md RecoveryController REPOSoftTech SCANsat Squad SquadExpansion ThunderAerospace toolbar-settings.dat TweakScale UniversalStorage VenStockRevamp VesselMover VesselView
Also, if this is a 1.4.x issue, when will a 1.4.x version be released?
Cheers, a person.
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I see it. Did some digging on google and found out it's the Shadow's ships from Babylon 5.
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Abandoned hilltop gets taken over with an armored battalion. My hilltop.
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IFIXIT. Maybe I can fix some guns and use them?
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likes to cosplay as jool.
My ICBM...
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1956: You see the suez canal.
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[1.12.5] Kcalbeloh System Planet Pack (v1.1.7) - A journey to a black hole (April 9, 2024)
in KSP1 Mod Releases
Posted
Sending it on the discord.