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AwesomeDude3664

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Posts posted by AwesomeDude3664

  1. Hi, I've installed Kcalbeloh with all dependencies, but I'm stuck in infinite loading purgatory when I try to boot. The game works fine with my other planet mods installed, namely OPM, GEP, and MPE. It's only when I install Kcalbeloh does my KSP.log file end up infinitely printing this:

    [EXC 14:35:24.194] NullReferenceException: Object reference not set to an instance of an object
        Kopernicus.Components.KopernicusStar.LateUpdate () (at <9bdb64aa6aaa4b9a9e84353a1e20d0f1>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

    I reinstalled all dependencies (Singularity, Kopernicus, MFI) and nothing changed.

    Any help would be appreciated, thanks!

  2. I've been playing around with the mod so far, but one thing I've noticed is that the SOCK-scaled SSME has a different plume than the non-SOCK SSME. I have waterfall and all dependencies updated, but it's still ending up different. Here's an image of what I mean. 

    unknown.png?width=1440&height=453

    This was a plume test I did. The top is the normal-scaled Cotopaxi and the second from top is the SOCK-scaled Cotopaxi. Any clues as to why this happens?

    EDIT: Never mind! I placed the waterfall config in the wrong place.

  3. 20 minutes ago, blackrack said:

    I don't see anything wrong with the image, if you mean the tinting near the horizon that's just atmospheric extiction doing it's job.

    The stock game has no transition from black to nightSky, it just brutally cuts off, this is not a scatterer issue.

    Known issue with no fix for now https://github.com/LGhassen/Scatterer/issues/32

    I'm guessing this is the same bug as "night sky goes black when the refractions are on". Turn off refractions as a temporary fix. I will fix this soon.

    You can run it without the ocean shaders and it should more or less run fine, then try toggling the remaining options and see what will help your fps most.

     

    2 hours ago, Theysen said:

    Tbh don't even bother trying. 

    I run a GTX960M and an i5HQ on my mobile setup and EVE + scatterer bring you down crawling. With no dedicated GPU you have to make some cuts, unfortunately. 

    But you can always give it a go, of course, to check for youself! :)

    Okay, thanks for the info!

     

  4. 15 hours ago, Munar pilot said:

     

    He is, it is almost ready, you can download the mod and the latest versions of it's dependencies and it should work, I am doing so now.

    EDIT: It is working for sure if you update dependencies. I will attach my files for B9 updated for 1.4
    https://drive.google.com/open?id=1swgyFb9qnIP3YRoz91qDMAPmmgcsdSOb

    Is said B9 updated, along with its dependencies? Also, does it include B9 HX?

  5. Just now, DoctorDavinci said:

    So BDAc v1.1 is not compatible with KSP v1.4.x as mentioned in the title of this thread :wink:

    As for when it will be ready for 1.4, we are working on updating BDAc to KSP 1.4.x and have no timeline to give on an expected date ... I apologize if this is insufficient information

    Please stand by :)

     

    Oh thanks, didn't see that lol.

    Cheers!

  6. Hey BDAc team, my BDAc parts don't seem to function as intended. Whenever I use the M1 turret and shoot at anything, nothing happens, and there is no explosion or anything. 

    EDIT: Also, the bullets are pink.

    KSP version: 1.4.1 Mac

    Modlist: 000_Toolbar ASET Astrogator BDArmory CollisionFX CommunityCategoryKit CommunityResourcePack DestructionEffects FMRS JSI KerbalFoundries Kerbaltek KSPWheel ManeuverNodeEvolved MechJeb2 ModuleManager.3.0.6.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree MouseAimFlight NavyFish NKD PhysicsRangeExtender README.md RecoveryController REPOSoftTech SCANsat Squad SquadExpansion ThunderAerospace toolbar-settings.dat TweakScale UniversalStorage VenStockRevamp VesselMover VesselView

    Also, if this is a 1.4.x issue, when will a 1.4.x version be released?

     

    Cheers, a person.

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