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Posts posted by Jhorriga
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Posting to this thread since I think the deepfreeze experiments come from DSEV. The lab GUI Says I need 10 units of glykerol despite having over 2000 on my station. I've tried bolting a container of the stuff to the mobile processing lab but it still doesn't let me progress.
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Have you considered adding parts for the rockwell X-33 proposal some time down the line?
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Are you going to add the Antonov?
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What patches are you using for Katniss's Cape Canaveral?
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How am I actually supposed to get down from starship? Is there an elevator being added?
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Is this addon still being worked on?
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On 9/24/2020 at 11:42 AM, CaptKordite said:
Try these two files:
http://www.tasigh.org/ksp/Kosmodrome.ziphttp://www.tasigh.org/ksp/Kosmodrome_0.zip
The first are the redone MU files to strip the gantries off the Gagarin and Kourou launchpads and also add the plug. The second are all the config files that will place the plugs where they need to go, move the whole thing up to Woomerang, and all sad some bits and pieces. That second was generated by KerbalKonstructs so I assume it works. I've never monkeyed with it before this.
Not sure how to go about installing these, I've placed the files into the kosmodrome gamedata folder but not change
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I'm trying to get the N1 parts from before the revamp to get one of my old craft files to work, how would I go about bringing them over into the latest version?
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9 minutes ago, OrbitalManeuvers said:
yup with sigma installed you get 2.5x. See ksrss/patches/2.5xKSRSS.cfg, I believe. BDB in this setup is utterly addictive.
I have Eve Redux 1.11.3.1, and scatterer 0.772.0.0, and the Gitlab download, clouds work for me.
How did you go about installing the gitlab download? I might've installed mine incorrectly. Did you just put everything in the KSRSS folder into gamedata?
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2 hours ago, biohazard15 said:
Make sure you have a compatible EVE installed. You may also need Scatterer (not sure if 0.7 VE works only with EVE).
Also, note that clouds not showing in main menu is a known bug - everything works perfectly once you load the save, so no one really cares about it.
still isn't working at all, even outside of the menu
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clouds still aren't showing up despite selecting resolution and rebooting , I'm using the 1.11 version
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The ability to toggle the MMOD and change the texturing of certain parts for me seems to have dissapeared. Last time I installed this mod with the exact same suite of mods i was using beforehand they were present. any idea what could be causing this?
This is the list of mods I'm using: -
Having issues with shadows being glitchy, any way to fix this? I'm running scatterer and EVE alongside TUFX
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Is 1.11 compatibility in the works?
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Did some testing, seems like 1.10 isn't working either
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Seems like this mod might be somewhat broken for 1.11
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I've always felt kerbin from the night side is pretty bland. I know AVP has city lights, but there's frankly not enough for my taste. Would anybody know of visual mods for the stock system that add in more substantial city lights and or city textures on kerbin's surface?
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what mods do I need to open the craft files?
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56 minutes ago, Jhorriga said:
None of the structures seem to be showing up. for example, I've visited where the terraformers on lua should be but they're absent. What could be causing this problem? I'm not running any mods that would prevent them from spawning, and I have all the graphics settings maxed out.
Forgot to add screenshots
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None of the structures seem to be showing up. for example, I've visited where the terraformers on lua should be but they're absent. What could be causing this problem? I'm not running any mods that would prevent them from spawning, and I have all the graphics settings maxed out.
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Hey, would this be compatible with Beyond Home?
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Thinking of starting a playthrough with this mod. Are there any good contract packs compatible with it? would unkerballed start be useable?
[Min KSP 1.12.2] Blueshift: Kerbal FTL
in KSP1 Mod Releases
Posted
Doesn't seem like the wormhole does anything for me, I just approach it and nothing happens, instead bumping into the solid cube inside. I'm running galaxies unbound if that helps.