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NicholaiRen

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Everything posted by NicholaiRen

  1. That gravity doesn't have to be very high. You could make it basically nothing. But even nothing would still get a capture if it had infinite Soi. But as for finding it, it'd still be between two stars, which would take hundreds of years to get to. So spending that time finding a gravitational center wouldn't be all that big. You get two stars, in exchange you can go visit a fake center if you want.
  2. Well. I've been coding for a few years and maybe I'm missing something, but could a ghost center work? To explain you'd create a single spot, it could be as small as 1x1 kilometers, but I mean you could make it just 1x1 METERS. Then, you could either make it all black, or invisible. Either way, it's pretty remote anyone will ever find it. Next, you set its gravity insanely high. It's virtual. You can falsify it. The game doesn't care if it's just 1x1 meters, it just cares what number you put in the variable. So now, effectively you have a gravitational "center" that nobody can see. You put two stars into orbit around this little guy(DO MATH so that they align with the center at all times of orbit), and you simply extend it's effective gravitational pull to that of Kerbol or something like that. So now you have two stars, orbiting a single gravitational center. Now when you "escape" a star, then actually you just escaped a star-sized planet with many "moons" and those moons would be "planets" and the planets could have "moons." Basically, do a lot of embedding and messing around with unrealistic variables. Now. I know this wouldn't be really accurate because, in reality, the gravitational center would wobble, but it's a game. I could only change so much. Now this is all based off of a few assumptions. 1: Planets use variables. If they don't, then that'd be insanely inefficient for the coding. SO they probably do. 2: Moons can have moons. It's possible they can't, but if I can read the code long enough I could probably imbed it.
  3. I spent a VERY long time sending many probes to duna for a new career. When I get there, I start sending the first one to get into an orbit for a contract. I literally could not do it no matter how hard I tried because for the orbit they wanted, I'd get captured at 4 different points by ike. Then the second one had the same problem. And then a third. Which meant inside of a NEW career, I had spent 900k on three interplanetary missions that were all ruined by a single moon that captured me no matter how hard I tried to avoid it. I was even at a 180 degree angle with it when I made the syncronized orbit, but within 10 seconds it had calculated another capture because I'm going counter orbit to ike. UGHHHHH
  4. Congratulations. How did you get a perfect 100,000 orbit? RCS thrusters?
  5. Started a new career, naming the missions after the periodic table(inspired from the space program story). This is my first really career where I know what I'm doing. My first career, it was on easy, didn't get a ship into orbit well into 70 launches.
  6. Eh, that wouldn't be a fair representation either. Mine has 800. Which would mean it beat yours, but can still be cheated. How should I score this?
  7. That's a good point.......... What's the ISP of those rockets?
  8. Hello guys. Today, I am presenting a new challenge. The Alpha Delta Challenge. I see spaceships with huge amounts of delta-V, but with 4 hour long burns just to escape orbit. I find that ridiculous. So. I have a new challenge to present. Come up with the ship with the highest Delta-V with the Highest TWR you can obtain. Your score will be: Delta-V * TWR ^ 1/4 Enjoy guys. A screenshot must be taken with the ship IN ORBIT with Kerbal engineer telling you how much delta-V you have and how much TWR along with ISP Also, have your apoapsis height and periapsis height on the screen too so I can confirm you're in orbit. Weight Classes: Below 5 tons: Below 20 tons: Below 50 tons: Below 200 tons: αΔ = 38988 @Teilnehmer Unlimited: 1st:
  9. It appears we've started our own ultimate challenge. Design the most effective way to get on and off of eve.
  10. Game time. Warp counts. Return to Kerbin* I'll fix that, so when you look at it again that's why it's changed. Yes, they have to be from different biomes.
  11. I have not completed it yet but I've been trying inside of career mode, without everything that's available. So I guess this challenge won't be done until I do it, so give me a little while to do it. Thank you. Other then that, it meets all the rules.
  12. The moment you realize all you need to get the first lander that will be part of the mother ship into orbit was a twin boar engine... I've never used the twin boar engine before so I figured I'd quickly test it before building a MULTI STAGE PAYLOAD ROCKET to get this Duna lander into orbit so it could be docked with. I figured it'd get to 20k feet and then I'd just revert. 5 minutes later I'm sitting there looking at it floating around in orbit. Screw this I'm done. BTW I used the landers engines to get it to finish the orbit.
  13. Hello guys. For this challenge, I want to see which of you can make a lander that can collect 10 different surface samples from the Mun. Who ever can do it the fastest wins. Rule 1: It has to be a single rocket. No docking in orbit unless you launch both parts up in the same rocket(basically, built entirely in the VAB) Rule 2: Stock game only. Rule 3: You have to return to Kerbin. Rule 4: No debug mode. Rule 5: Samples must make it back to Kerbin too. Time will be measured through game time, not play time. Each sample must be from different biomes. Remember, there's 17 different biomes to choose from. Including the poles. Good luck guys.
  14. If I'm correct, you'll be one of the first to land and fly a plane on and off of eve correct?
  15. I'd assume you've heard of spaceX using rocket boosters that can land again upright. What if, I made a rocket like that. I had detachable wings so that on entry into eve it would slow me down and I could jettison them when they're no longer useful. So that I'd save fuel on the landing. And then, the rocket's ready to take off again as a single multistage rocket again. The wings would serve the purpose of slowing down the massive rocket and helping to direct where it lands. Would that be a valid idea? Because mainly what I'm getting out of this is that while space planes are helpful that doesn't always mean they're as good as they seem. But what about the wings? Surely they could serve some kind of purpose in that. If not, then okay. I've yet to return a mission back from Duna. So I'm still working on interplanetary flight on a small scale. I'm practicing my orbital maneuvers and landers on minmus and the mun. Eventually I want to go to Jool and go to multiple moons there to get lots of science. But I suspect that by the time I get to that point, I'll have my entire tech tree done.
  16. Second version ran out of fuel for the vector thrusters. Other then that, worked great.
  17. https://lh3.googleusercontent.com/-GxJpgjIySBA/Wbvf86BJ6VI/AAAAAAAAA6M/3LJHF4QM2oYeraf_PfEf0wrmttczPiyhwCL0BGAYYCw/h720/screenshot8.png I love those big legs. I touched down at 30m/s(about 20m/s sideways) and not one of them even blew up. Also, this is the second version. So there's a few changes.
  18. That'll be what I do for the lander 2.0. Also, the vector engines are pointed in the wrong direction. It got back to Kerbin, and safely landed with all crew and science modules. So of 5 tests, it works. It can be sent to orbit. It can land on minmus. It can take off of minmus. It can return back to Kerbin with a generous amount of fuel left(25%), from the opposite of ideal timing(took off at the worst time on purpose) It can operate very well in space with RCS. Based on this, it's designed to land on a moon, fly around for a while, and then return back to orbit and dock with a interplanetary tug. Which I've yet to design. It can refuel with the tug. So the port was going to be added anyways, I just didn't realize it'd be so much more useful as a control point.
  19. It's a sideways lander. As in, it's not a single tall ship with lander legs at the bottom, it lays on it's side like a log, with lander legs at the top and bottom. But I'll definitely take that into account next time. Mean while, the RCS hates me because it's set for a vertical vehicle, not a horizontal one. It has however, landed and survived in perfect condition, with tons of fuel left. Also, the nuclear engine is so that I could get twice as much fuel on for the same weight as a terrier engine. I've found that in space and no atmostphere planets with low gravity, a lot of fuel and a little thrust is better then little fuel but high thrust. It's a lot of efficiency. And it's working amazing at the moment. I've used the terrier engine, but they use up fuel so quickly and in my opinion, they're better for vertical landers. The idea here is to design a lander quite capable of just about anything on moons.
  20. Hello guys, I've designed this to land on Minmus. It has a nuclear engine on the bottom, 6 venor thrust engines, some RCS Blocks, and the top disengages(command pod, crew cabin,science junior) for reentry. It has a heat shield. Now I have a few questions. 1. Is there a way to make this picture smaller? 2. Is this enough to take off from minmus and fly back to kerbin? 3. Do the vector engines fire at different levels so that the ship will go up when I press H? Or will it simply go nose up since the center of mass is towards the back? 4. Can the crew cabin store surface samples? The idea behind this is to get as many surface samples from different biomes, and then return. Just curious. And any tips?
  21. Actually, I was thinking of using planes for Eve and Laythe(still not sure, but Laythe has a thick atmosphere right?), and then a special type of space plane for the others. For the special space plane. I want to use a reaction wheel, and RCS thrusters, to allow me to land on planets with virtually no atmosphere. When I need to slow down, I'll burn retrograde, and when I need to land I'll use RCS Thrusters to keep me up right when I land. And then if I can figure out how to use mining equipment(I just got them) then I'll try to find a way to refuel the space plane so I can refuel the rocket. Basically, I think space planes are much more advanced and cost efficient then landers. Plus, I absolutely despise landers. I don't know why. I just hate them. It's probably how I design them tough.
  22. I have to build me one of those. I landed on Duna and was then stranded. I terminated the Kerbal.
  23. Would a space plane be capable of reaching Minmus and back all on it's own?
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