Jump to content

Yutah123

Members
  • Posts

    7
  • Joined

  • Last visited

Reputation

2 Neutral

Profile Information

  • About me
    Director of the Yutah Space Agency
  • Location
    In front of Computer or Phone
  • Interests
    Harry Potter, Lord of the Rings, fan fiction, Kerbal Space Program, World of Warships, and World of Tanks Blitz.

Recent Profile Visitors

1,091 profile views
  • Val

  1. Hello everyone! I just remembered I have a somewhat powerful but inefficient (I think) rocket in my arsenal, the Direct Ascent Mün Launcher. Designed during my "bigger is best better most of the time, go smaller when it becomes too heavy" phase, it was made to go directly to the Mün without orbiting Kevin or the Mün. Do you have a couple of suggestions, or do you think it'll do the job? (redesigned with a rescue capsule of course)
  2. Here is a link to an album of every screenshot of KSP gameplay which I have : https://imgur.com/a/vAvPF

  3. Rejoice! For I have finally completed all the contracts you can get in the KSP demo. :D

    After lots and lots of frustrating failures and periods where I temporarily gave up, I have finally done it! With contracts ranging from speed records, visual surveys, parts testing, and quite a few others. 

    There was a frustrating one where I had to go to two specific sites on Kerbin called Erii's Pocket Alpha and Erii's Pocket Beta. Being in demo, I couldn't use planes, and after many frustrating tries, I gave up on my career mode. However, I returned, back with newfound determination, and finally had the idea to use a parachute to slow down with an engine to steer back to compensate for overshooting. After many tries making sure I got the rocket's trajectory right, and that Valentina didn't suddenly die while exiting the command pod in order to get the EVA report, I finally succeeded, yay!

    The last two completed was a contract to test a RT-10 "Hammer" Solid Fuel Booster and the TR-18A Stack Decoupler on a Kerbin escape trajectory. I completed this after spending a few hours in redesigning rockets and relaunching them. I finished the contracts together, and got some extra science from experiments mounted on the parts to boot.

    Hooray!

    P.S. I wrote this to celebrate, so it might come off a little... dramatic, if you know what I mean.

  4. The craft is in sandbox mode, and as far as I'm aware, there are no limits to part count, mass, dimensions etc. P.S. I've added a link to an album showing what parts are available in the demo in the details above, if you need to check.
  5. Well, I'll probably wait, because I'm sure that building an efficient rocket in demo is hard, what with the choice of engines. Now, to wait for a design.
  6. It's going to take a lot of time for the craft to get behind Kerbin. (You can see that from the images) And I'm pretty sure to do it with the craft in front of Kerbin would take lots of extra delta-v, transfer orbits and all that, right?
  7. Geschosskopf, just to be clear, is this for when the craft in question is orbiting in the same direction as Kerbin? (Also, I'm assuming that the orbit around Kerbin is going the standard east) Thanks again, by the way.
  8. Thanks for the reply, especially the instructions. And you're right, there's practically no inclination difference with Kerbin's orbit, I'll add that detail to my post. Thanks again!
  9. Hello everyone! I'm using the demo version of KSP, and I got a kerbal into orbit around Kerbol, hooray! However, the mission was to get a kerbal into a somewhat low orbit, and it was pretty high, only a bit lower than Kerbin's. At first, I left it there, since it has no fuel (or engine, for that matter) and I couldn't really be bothered to make a rescue ship for him in order to redesign and retry. However, I have now decided that I want to do it properly, and for that, I need a ship capable of getting to Kerbol orbit and back. Details KSP demo v1.0.0.813 Sandbox mode Kerbol orbit with an apoapsis of 13,012,683km and periapsis of 12,912,697km, practically no inclination difference with Kerbin Craft is orbiting in the same direction as Kerbin Craft is ahead of Kerbin Single kerbal trapped in orbit I'm quite a new player Parts available in the demo here Requirements Capable of getting into a Kerbol orbit and back Capable of rescuing a kerbal Preferences A guide in how to use it (this will be really helpful, so pretty please?) A generous amount of extra delta-v just in case Thanks for reading! P.S. If you can, a design for the actual mission to Kerbol orbit would be nice
×
×
  • Create New...