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TommyLee

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  1. Hello all I had some sucsess in building ships. I went to Mun, minmus, got back from mun , sent some bases there. Even landed at duna once. What I have problem with is return trip. I started to use drills on my ship and making fuel, but problem were usualy bad choice of engines, or wrong fuel tanks and ofc, bad timing. So I wanted to ask, is there any easier way to set Duna window? Also, I could use ship suggestion for duna return trip. Not to forget I still preffer to use Mechjeb for my burn calculations, but i did not find any way to plan my trip right from start, to minimist fuel cost. I hope this was clear enough lol. Anyway, if you have video link to nice and simple classic rocket for duna return trip, I would apreciate it.
  2. Hehe. That is alot of new terminology for me and data. For now, I am happy that I can land on mun in "aproximate" area and then try to make decent base with simple crane, wich i am planning to do today. I saw nice design on one youtube video. Like half-tube I am guessing make of dirders or something like that , four wheels and some crane thing in middle attached on top, now, how is that working I have no idea, but I will research. Couple of solar panels and one probe and antenna should suffice for short range i hope. There are alot of new type of items nowdays in KSP from when i last saw this game. I still need to read more about it...like planes, drills, some ore stuff...But I got somethign to do right? Tommy
  3. Hello all. I used that DeltaV table and made my monster ( if I am correct i made total overkill for mun, but it worked. mechjeb took it to orbit and executed hoffman transfer, circularization in mun for me. Next steps I was able to do my myself. I changed orbital plane to mach it with my existing module on mun (that was cheated but ..what can you do ) to practise precise landing. that went well but on landing I think I started to land to early so i landed a bit early of my landing spot. Anyway, on pic you can see crane on top wich dropped base for "small altitude" and that, thankfully, went preety well. So i am happy. 2 starting bases on Mun. for Mun base I used this mod. https://forum.kerbalspaceprogram.com/index.php?/topic/133606-131-kerbal-planetary-base-systems-v158-18december-2017/ and here is picture of my monster on lounch pad along with engineer data. Not too preety but it worked. If I am correct thing had 4 stages, but I think i could do it without third (that one is hidden behind orange tanks). So, next step is mun delivery of Base crane thingy that can carry this module to old one and hopefully connect it. I am still not sure how do you do that thou. I guess I need some kind of crane for Mun base anyway. ill keep you posted, if anyone is interested lol. I forgot to add that i did paid attention on DeltaV in engineer, so that must have helped. It is still confusing. i kinda expected somewhere total DeltaV of full rocket. I guess I missed that one.
  4. Hello guys. I had that idea to transfer that main base module to mun along with 4 side windows. I wanted to achieve this with rockets and possibly SSTo type. So far today I tried with 7 different itterations, mostly with heaviest engines arround and largest tanks, but all of them failed. be it in fuel, thrust or lack of control in space. Now i got kinda puzzled. So what I would need nice idea how could new guy land main base module to mun. I admit I am not good in math, so I went hard way. Anyway I would like tips be it in pics, fuel tanks, engines and base config. Anyway. looking forward for any ideas. Tommy
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