xorvious
Members-
Posts
15 -
Joined
-
Last visited
Reputation
0 NeutralProfile Information
-
About me
Bottle Rocketeer
-
I totally agree about fixing the bug, just frustrated that I didn't find out about it till after all my ships were designed! I had to go back to vanilla to trouble shoot some bugs and it felt like I had a cheat mode turned on, my ships were so overpowered without this fix!
-
I believe that was mentioned in the thread linked earlier where Harvester talked about the bug. While looking for it he found a number of issues with how the craft decides where to pull fuel from and basically re-wrote the entire fuel source system, so it sounds like many things got fixed.
-
Sigh, now that I found this I feel that I have to play with the bug fixed... Just when I thought my ships were all awesome I am forced to nerf them! Its all your fault!
-
I put my command module and cart under the center of a tri-engine ship, it sits just high enough that after I land I decouple the command cart and it just drops off the bottom and drives out from under the lander. Works well!
-
I use the 2nd of those two, the Omega Aerospace, they are excellent!
-
Hi, just wanted to say these are excellent for landing on the Mun and for illuminating my Mun base, they should be in vanilla! Secondly, after making a few ships using them I found myself kind of hiding them on my ships cause the yellow was starting to bug me. So I did a quick re-skin with some textures that I thought blended well with the game, and I really like how they turned out! So I thought I would share them here, if Alexander wants to use them, make a 2nd version, or just ban me for changing his creative vision, feel free! Screenshots; http://i.imgur.com/Rj4jB.jpg http://i.imgur.com/UUSHS.jpg Download link; https://dl.dropbox.com/u/21486879/AOfloodsSkin.zip This is just the 2 .png files I changed, if anyone wants to use them just replace the .png's in the part/texture folders for the Floods. Thanks again to Alexander for the great addon!