The_8_Bit_Zombie

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About The_8_Bit_Zombie

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  1. I was joking about Dres. Congrats on the 200th post!
  2. I'm working on a spacecraft nicknamed K.R.A.T.O.S. (Kerbal Remote Autonomous Transportation of Oversized Spacecraft) It has 13,800m/s of Delta-V without a payload, and 5,000m/s of Delta-V with a 200t payload: The reason why I designed this spacecraft is because I want to launch a very heavy base to Laythe (170t) and I'm too lazy to do it in pieces lol.
  3. EDIT: I've been trying to figure it out and I think it might be Scatterer. I looked through all the output logs I had saved for the crashes, and almost of them have this line just before the crash: "[Scatterer] AtmosphereProjector destructor called". I uninstalled Scatterer and since then I haven't had a crash, although I've only been playing for ~50 minutes. Hey everyone. I recently updated my 1.5.1 modded install to 1.7.1 and since then KSP has been crashing frequently, around every 20-30 minutes. Crashes tend to occur when I'm doing one of the following: Saving and exiting to the main menu (this causes the most crashes) Quitting the game (it crashes before KSP closes normally) Loading a quicksave Reverting to VAB/SPH Launching a craft from the VAB/SPH KSP will also occasionally just randomly crash when I'm not doing any of the above things. I've noticed that completely random crashes generally happen only when I've barely done any of the above things. (E.g. I've been on the same craft for the last ~30 minutes without quicksaving, going to the VAB, quitting the game, etc.) Random crashes also take longer to occur; around 40-50 minutes. I have a few mods that are meant for older versions of KSP, but as far as I know they're pretty much all only one version behind. (KSP 1.6.x) I'm assuming a mod is causing these crashes, but it would take an incredibly long time to narrow it down as the crashes only occur every half hour or so, and I have 23 mods. Here's my computer information: Windows 10 (up to date) 32GB of RAM I5-8600k GTX 1050 2GB Here's my KSP information: Running on the 64 bit version (KSP_x64.exe) 23 mods installed (Here's a photo of all of them. All installed mods are up to date, although some are behind in KSP versions.) Here's the download to both the output.log and the error.log. Thank you for your time!
  4. Has anyone found any rocks on Gilly? (The ones you can pick up and bring home.) I searched around but couldn't find any, although I did find some other surface features.
  5. That's a really good idea. I have no modding experience but I'm thinking of learning how to mod so I can make some changes to how the B.G. rocks work. Would you mind if I used your idea, if I did eventually make the mod?
  6. I would love a performance update. KSP could really use it IMO. I encounter constant memory leaks and really long "craft -> launchpad" loading times, even in the stock game.
  7. The new ability in Breaking Ground to pick up extraterrestrial rocks and bring them back to Kerbin is awesome, but it lacks some tangibility in my opinion. Once you pick up the rock, it is no longer physically anywhere; it just becomes a science report. That is why I have made this suggestion: Near the Astronaut Complex there would be 15 small glass displays on pedestals; one display for every planet & moon with a surface. When you first start a save all the displays are empty, but every time a rock from a planet/moon is recovered on Kerbin, a small piece of the recovered rock is put in the case. For example, say you just came back from a Moho mission and you brought back a Moho rock. A small piece of the Moho rock is now on display in the "Moho" display case. (I figured that only a small portion of the rock should be displayed, as scientists would need access to the rest of the rock for studying.) The cases would be around the height of a kerbal, and they would look something like this: (although they'd have a more "KSP" look to them, as well as a plaque stating which planet/moon the rock is from) The rocks would be mounted to the case similarly to how this Moon rock is mounted, on two poles: I kinda feel like there should be a reward for collecting all 15 rocks, but I'm not sure what it would be or if it's even necessary. Perhaps the reward could be unlocking a new spacesuit color, one that can't be unlocked any other way. Constructive criticism and feedback are welcome of course!
  8. Is there a specific part of Breaking Ground that is causing this issue? Because if so another possible (temporary) solution would just be to delete that part of the DLC, although that may be a really bad idea.
  9. There are quite a few real constellations in the new skybox. I labeled a few of them here:
  10. Does anyone know how to quickly replace all legacy KAS parts with the new ones? I really would like to update KAS and KIS to their latest versions, but I have ~10 crafts in space with legacy parts on them, including many KIS containers filled with them. Replacing them manually would take ages. Would it be possible to do this by editing a .sfs file? (Editing as in replacing every instance of the legacy part's ID with the new part's ID.)
  11. I just updated my 1.5.1 modded game to 1.7.1, and during the process I decided to dropped two outdated mods; EngineLight and TakeCommand. However, many crafts in both the VAB and SPH now contain "Unknown Part Modules" from both mods. Reinstalling both mods fixes the issue, but is there another way to fix it? Both mods are two versions outdated, so I would prefer not to reinstall them. Thanks!