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SpyShadow

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  1. I agree. Everyone who plays the game will make mistakes. But that's the point of the game. To build upon your mistakes. Without that "Revert to VAB or SPH" option, it makes it un-playable. Only work around I figured out for now is simply saving before entering the VAB and editing the Start Node of the mission to have the VAB unlocked all the time. At least I finally got to the ending of "Dawn of the Space Age" using these methods. Look up the "soyuz rocket engine" for building the rocket. Besides making the sputnik satellite. I am now trying to figure out how to get the rocket in orbit, problem is the launch location is near the pole of the planet. The target orbit is at the equator of the planet. Without SAS on the sputnik probe, flying this stuff feels like your flying with a elephant pull you around. Thinking of just modifying the probe to have it to make it easier for myself. EDIT: I don't know how this work, took a gamble at it. Had only a small amount of delta v left in the rocket, like 300, 3 tanks. Added a maneuver where the target orbit and the current orbit match up. 50 sec burn or so. Did the burn, empty the tank. Only a little bit to go, so launch the probe, got it into the orbit. Unfortunately the game is not detecting that I achieve the orbit, not that far off from it EDIT: Guess I had to lower my orbit below 100,000 for the game to detect my ship. Also had enough fuel to de-orbit the satellite and have it burn up.
  2. https://imgur.com/a/vV3IV Gliding that ship over to the marker was not easy. I rotated the ship facing toward to the abandon airfield in the VAB before launch to make it easier for myself. Did a gravity turn at the 50* / 180* mark on the nav ball. In a way, it was like gliding a bomb to it's target. Side note, Due to no revert to VAB, "Remember to Save before going into the VAB to make a ship, besides saving before launch."
  3. Unlock the VAB by editing the mission settings. The easy way be simply clicking the "Edit" button on a stock mission, clicking on the start node, open the difficulty settings on the far right, click mission tab, and checkmark VAB/SPH Open. As for unlocking the button for the ability to revert, I don't know if it's a setting we can change or it's been setup that way permanently in the "Mission" gamemode. After editing, clicking the save button will save it under your "Community Missions" Tab in the mission play screen. Only thing I can think of is saving before you launch your crafts. The code way, if you wish to just modify the stock mission files so you don't clutter up your "Community" Tab. I do recommend you to backup a copy of the game first or at least the missions folder. Go to "GameData/SquadExpansion/MakingHistory/Missions/" Simply edit the "persistent.mission" files. Change "facilityOpenEditor = False" to "facilityOpenEditor = True" in all of them. I used notepad++ to do a bulk edit.
  4. I figured out that you can at least unlock the VAB by editing the mission settings. The easy way be simply clicking the "Edit" button on a stock mission, clicking on the start node, open the difficulty settings on the far right, click mission tab, and checkmark VAB/SPH Open. As for unlocking the button for the ability to revert, I don't know if it's a setting we can change or it's been setup that way permanently in the "Mission" gamemode. After editing, clicking the save button will save it under your "Community Missions" Tab in the mission play screen. Only thing I can think of is saving before you launch your crafts. The code way, if you wish to just modify the stock mission files so you don't clutter up your "Community" Tab. I do recommend you to backup a copy of the game first or at least the missions folder. Go to "GameData/SquadExpansion/MakingHistory/Missions/" Simply edit the "persistent.mission" files. Change "facilityOpenEditor = False" to "facilityOpenEditor = True" in all of them. I used notepad++ to do a bulk edit.
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