AlexO

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About AlexO

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  1. Hi, I'll try it with 1.7.3 next week when I'm back @ home. Thanks!
  2. Hej @allista any progress? Alex ****
  3. Enough for my rescue mission I guess (6-10 Days planned). Maybe it is the threshold. Can I change it per GUI? Thanks
  4. You're right, it makes more sense. I hadn't even thought about Scansat, thanks for the keyword.
  5. Thanks @DasSkelett! Edit: Perfect request @DasSkelett!
  6. Why TAC warns "running out" with 90 days life support? Screenshot Thanks Alex ***
  7. Hi, I'm using Linux with the i3 window manager. It is configured not to use window title bars because I don't need them very often. Especially for full-screen windows. In CKAN the actual used KSP instance is only shown in the title bar of the window so not for me. Is it possible to show these in the status line e.g.? Thanks Alex **
  8. Hi @allista So, I've tested the Mun landing again without MH and BG. Result is the same -> Game crashed with "OutOfMemoryException: Out of memory". Player.log: https://www.mediafire.com/file/221o3r6r42570x2/Player.log/file Please don't forget the Rendezvous-Out of memory! Situation was: Manually landed my Munlander on Mun and then trying rendezvous function of TCA to reach an orbiter.
  9. If you want, I can reproduce the whole thing without MH and BG. But since I paid for these DLCs, it would be rather cool if TCA works with them. I'm testing ...
  10. Thanks for answering. Update from me: I guess there is a memory leak. After another test with the auto lander KSP stucked again. But NOW I let it running and after 2-3 minutes KSP reacts. My RAM (16 GB) was full down to 0.5 GB (KSP uses mor than 12 GB), KSP normally only uses 6-7 GB. My test lander crashed into the Mun but I could end KSP in a definite way and it write something to the log. Relevant lines: [LOG 17:43:13.374] System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at System.Array.Resize[Point] (.Point[]& array, Int32 length, Int32 newSize) [0x00000] in <filename unknown>:0 at System.Array.Resize[Point] (.Point[]& array, Int32 newSize) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[ThrottleControlledAvionics.LandingPath+Point].set_Capacity (Int32 value) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[ThrottleControlledAvionics.LandingPath+Point].GrowIfNeeded (Int32 newCount) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[ThrottleControlledAvionics.LandingPath+Point].Add (Point item) [0x00000] in <filename unknown>:0 at ThrottleControlledAvionics.LandingPath..ctor (ThrottleControlledAvionics.VesselWrapper vsl, .Orbit orb, Double target_altitude, Double startUT, Double dt, Double start_mass, Double fuel, Double brake_vel) [0x00000] in <filename unknown>:0 at ThrottleControlledAvionics.LandingTrajectory.update_landing_site_after_brake () [0x00000] in <filename unknown>:0 at ThrottleControlledAvionics.LandingTrajectory.update (Boolean with_brake, Boolean brake_at_fly_above) [0x00000] in <filename unknown>:0 at ThrottleControlledAvionics.LandingTrajectory..ctor (ThrottleControlledAvionics.VesselWrapper vsl, Vector3d dV, Double startUT, ThrottleControlledAvionics.WayPoint target, Double target_altitude, Boolean with_brake, Boolean brake_at_fly_above) [0x00000] in <filename unknown>:0 at ThrottleControlledAvionics.DeorbitAutopilot+DeorbitOptimizerBase.newT (Double startUT, Single I, Vector3d dV) [0x00000] in <filename unknown>:0 at ThrottleControlledAvionics.DeorbitAutopilot+DeorbitTrajectoryCorrector+<GetEnumerator>d__3.MoveNext () [0x00000] in <filename unknown>:0 at ThrottleControlledAvionics.TrajectoryCalculator`1+<create_trajecory_calculator>d__1[ThrottleControlledAvionics.LandingTrajectory].MoveNext () [0x00000] in <filename unknown>:0 at AT_Utils.ComputationBalancer.Update () [0x00000] in <filename unknown>:0 Maybe it helps. I'll try to reproduce this in stock. Alex *** Edit: I have now tried again with a stock installation (incl. Making History and Breaking Ground). Mods only (per CKAN): ThrottleControlledAvionics 3.5.7.0.1 ModuleManager 4.0.2 (dependency) AT-Utils 1.8.1 (dependency) ConfigurableContainers Core 2.4.6.0.1 (dependency) HyperEdit 1.5.8.0 (to quickly recreate the situation) KSP gets stuck again. Situation remains the same as before: Rebuild stock lander set all TCA modules active in VAB for lander send lander to 20000 m orbit around the mun by hyperedit Try to land with TCA autolander The lander is nothing special and stock: MK2 landing can, tank, aerospike, RCS (not perfect but there), Ladder, Large landing legs, Antenna, Solar panels, Lamps in action groups. In the original still a docking port on top of it, I had forgotten it now in the test. Memory is visibly full, Linux is swapping to disk (doesn't do it on my system otherwise). Player.log says "OutOfMemoryException: Out of memory". Save and Player.log: TCATest.zip or http://www.mediafire.com/file/tss8inmsmi5cyjz/TCATest.zip/file I support you with testing if needed.
  11. Hej @allista Nice work ! I've been looking for a slimmer alternative to Mechjeb for a long time and now I found it. I especially like the user interface. ToOrbit seems to work so far here. But rendezvous doesn't work: If I start a rendezvous maneuver from the ground (Lander on Mun -> mothership in orbit around Mun), KSP freezes immediately and I can only kill the task hard. As a test I flew with the same spaceship via ToOrbit from the Mun first into an orbit close to the target mothership. That worked. After that I started a Renezvous again, which worked in the beginning. But after some manoeuvres, which were apparently not "perfect" enough for TCA and which repeated it over and over again, KSP froze again and was only killed hard. Unfortunately I can't serve with logs, because after the freeze of KSP nothing is written into the log...last messages are normal status messages from TCA like: $ less /.../KSP.log . . . [LOG 14:18:51.710] getObtAtUT infinite UT on elliptical orbit UT: Infinity, returning NaN at System.Environment.get_StackTrace() at Orbit.getObtAtUT(Double UT) at Orbit.getRelativePositionAtUT(Double UT) at CelestialBody.getTruePositionAtUT(Double UT) at Orbit.getTruePositionAtUT(Double UT) at ThrottleControlledAvionics.TrajectoryCalculator.SqrDistAtUT(.Orbit a, .Orbit b, Double UT) at ThrottleControlledAvionics.TrajectoryCalculator.NearestApproach(.Orbit a, .Orbit t, Double startUT, Double fromUT, Double toUT, Double minDist, Double ByRef ApproachUT) at ThrottleControlledAvionics.TrajectoryCalculator.ClosestApproach(.Orbit a, .Orbit t, Double fromUT, Double minDist, Double ByRef ApproachUT) at ThrottleControlledAvionics.RendezvousTrajectory.update() at ThrottleControlledAvionics.RendezvousTrajectory.UpdateOrbit(.Orbit current) at ThrottleControlledAvionics.TrajectoryCalculator`1.update_trajectory(Boolean reset) at ThrottleControlledAvionics.RendezvousAutopilot.update_trajectory(Boolean reset) at ThrottleControlledAvionics.RendezvousAutopilot.Update() at ThrottleControlledAvionics.TCAModule._Update(System.Action update_action) at ThrottleControlledAvionics.TCAModule.OnFixedUpdate() at ThrottleControlledAvionics.ModuleTCA+<>c.<OnPreAutopilotUpdate>b__91_0(ThrottleControlledAvionics.TCAModule m) at System.Collections.Generic.List`1[[ThrottleControlledAvionics.TCAModule, ThrottleControlledAvionics, Version=3.5.7.0, Culture=neutral, PublicKeyToken=null]].ForEach(System.Action`1 action) at ThrottleControlledAvionics.ModuleTCA.OnPreAutopilotUpdate(.FlightCtrlState s) at Vessel.FeedInputFeed() at FlightInputHandler.FixedUpdate() [LOG 14:18:51.710] getObtAtUT infinite UT on elliptical orbit UT: Infinity, returning NaN at System.Environment.get_StackTrace() at Orbit.getObtAtUT(Double UT) at Orbit.getRelativePositionAtUT(Double UT) at Orbit.getTruePositionAtUT(Double UT) at ThrottleControlledAvionics.TrajectoryCalculator.SqrDistAtUT(.Orbit a, .Orbit b, Double UT) at ThrottleControlledAvionics.TrajectoryCalculator.NearestApproach(.Orbit a, .Orbit t, Double startUT, Double fromUT, Double toUT, Double minDist, Double ByRef ApproachUT) at ThrottleControlledAvionics.TrajectoryCalculator.ClosestApproach(.Orbit a, .Orbit t, Double fromUT, Double minDist, Double ByRef ApproachUT) at ThrottleControlledAvionics.RendezvousTrajectory.update() at ThrottleControlledAvionics.RendezvousTrajectory.UpdateOrbit(.Orbit current) at ThrottleControlledAvionics.TrajectoryCalculator`1.update_trajectory(Boolean reset) at ThrottleControlledAvionics.RendezvousAutopilot.update_trajectory(Boolean reset) at ThrottleControlledAvionics.RendezvousAutopilot.Update() at ThrottleControlledAvionics.TCAModule._Update(System.Action update_action) at ThrottleControlledAvionics.TCAModule.OnFixedUpdate() at ThrottleControlledAvionics.ModuleTCA+<>c.<OnPreAutopilotUpdate>b__91_0(ThrottleControlledAvionics.TCAModule m) at System.Collections.Generic.List`1[[ThrottleControlledAvionics.TCAModule, ThrottleControlledAvionics, Version=3.5.7.0, Culture=neutral, PublicKeyToken=null]].ForEach(System.Action`1 action) at ThrottleControlledAvionics.ModuleTCA.OnPreAutopilotUpdate(.FlightCtrlState s) at Vessel.FeedInputFeed() at FlightInputHandler.FixedUpdate() (END) Maybe there is a deeper debug function in TCA? Does anyone know this behavior? Otherwise I will have to search for mod incompatibilities...this is a longer list (but without errors nor warnings). KSP: 1.7.2 Edit: Mhh. When I was just testing if the memory was running full I started KSP again. TCA was still active (probably because of the crash) and ... managed to play the missing rest to the rendezvous orbit with 2 maneuvers! ?!? Thanks Alex ***
  12. @DMagic Great work! @Basic Orbit: Maybe you can implement the following contents to Orbit-HUD?: - orbital speed - biome under vehicle - height over planet category ("upper atmosphere", "space near", etc) Thanks! Alex
  13. Do you mean, the "national" bit is a better one?
  14. I see I'm a fan of the ISS, you're not. Maybe my last argument can convince you: The ISS is a prestige project of mankind, if we ever encounter highly developed aliens like klingons, romulans, yautja, vogons, daleks or even kerbals. So that they don't laugh at us too much. Perhaps we should install some laser cannons first.
  15. And in practical terms, the ISS is the largest (and admittedly most expensive) laboratory in a weightless environment in the world. And it is the only laboratory where permanent experiments can be carried out in weightlessness. Recently I saw a documentary on TV in which light and high-strength metal alloys based on experiments from the ISS were presented. These are already being used in cars today, for example, so that the brakes can bring the sports ball fan to a standstill quickly enough at the window of the drive through, even with more horsepower. Also in medicine there are some applications, which could hardly be explored otherwise. A good page to explain some practical applications for ISS experiments is the German Wiki page https://de.wikipedia.org/wiki/Forschung_auf_der_ISS The english wiki page is unfortunately only a list of the experiments, so send it through a translator like deepl.com or similar.