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Thobolt

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  1. Yep, <br> really seems to work. Many thanks @tomf! And it looked like italics worked as well - are you sure you saved before running test?
  2. when I write (or rather paste from notepad) text to message node, it shows the paragraph "/n" there, but not when I test it i.e. in game. Stock missions do not have paragraphs either. I found a work-around for that: Message window doesn't wrap line of spaces. It means 20+ spaces = one line brake. It also means that one can not make empty lines but that's a small problem.
  3. I think, it pauses the mission you are making - not the game. Player can pause the game herself if she wishes. Because when you played tutorials - they asked you to pause if needed.
  4. Werner says: "Select Observe Mystery Goo for the experiment" but what you have to choose in order to move on with tutorial is "Research cube". There are other moments where Werner says something other then what is wirten in the game so: Vessel Landed vs Landed Vessel Logic category vs Utility Actions category vs Currency and Score Such things can get unnecessarily confusing.
  5. In some sense Red Thought expresses what is my worry too: KSP has a huge potential to be an awesome game. But as it stands right now it is a great construction and physics simulation - game part is totally missing and it seems that SQUAD isn't very interested in developing it. One thing I'm complaining about is lack of "in game motivation" - I mean by it "what is motivation for kerbals" not what is players motivation. I'm not into Civ-like winning conditions, so I think DontStarve-like check_your_resourses, don't_take_too_much_risks approach is better, but both are possible. So actually I dream that SQUAD would somehow merge with Klei and let them make the game part. But SQUAD has decided to relay on modders ... with DLC they gave modders at least some tools to fix this. As a new player (ca 250h not visited any planet yet, too much hassle with the moons), I would like that someone made one huge in-game tutorial which would drag a player through every aspect of the game (I have no idea what the Kerbnet is) and maybe made some parallels with Earth space exploration or had some other storyline. One example of lack of game intrinsic motivation is how science works: if you take temperature reading in vacuum then the game says that you are an i***t and then gives you science points :-P. And is there any meaningful difference between science instruments? I haven't found that out yet. Still, I think missions are step in right direction. But without some general goal (avoiding destruction of Kerbal by asteroid; finding space Kraken; colonizing Mars) they do not help much. So those where my thoughts, sry for bad english, greetings to SQUAD (and others) from Estonia and I hope SQUAD proves my assumption about their disinterest to be wrong.
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