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  1. Unfortunately not. I enabled autostrut visualization, and no autostrut was anyway near the clawed vessel. To make sure no other autostruts on the station interfered I disabled all autostruts on the station and also undocked another vessel with landing gear. Releasing the claw did not work either. Also thanks for the suggestion to check the console. There is no output at all when clicking Arm/Disarm/Release, but if I click Free Pivot the game displays a "Null reference exception: Object reference not set to the instance of an object". Playing around with the Object Thrower I entertain
  2. Unfortunately that does not work, on the "station side" docking port no "Undock" option appears. (But this is consistent what I experienced with regular docking ports, in my experience undocking is typically done on the docking port of the "far" side of the main vessel, the one attached to the vessel to undock.) I've had a long look at the sfs file but I'm not sure how I could unclaw the claw in the file. There's no obvious way to do that. Tried that, did not work. They keep attached no matter how long or how fast I time warp. Bummer to hit an old bug. I guess I will probably
  3. Some time ago I hauled a quite decent mining and refueling space station to Minmus orbit to foster my interplanetary ventures. To do this I built a tug vessel with a lot of dV mainly consisting of a large fuel tank, four Nerv rockets engines and an Advanced Grabbing Unit (instead of a docking port) for lugging stuff around. The decision to use the Advanced Grabbing Unit instead of a docking port was done because I planned the vessel to be reused as an asteroid pusher once the space station was finished. The station was split in two parts, hauled to Minmus and assembled there, using t
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