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Posts posted by rib3irojr
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where are the leeegss
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Hi, I'm doing some starship prototypes by miyself and I'm now trying to put a heatshield in the half of the tank, but doesn't exists good mods with tiles of heatshield, so I'm thinking in create a texture in SSTU to my tank where half tank will be these heatshield texture in the image and half will be the normal tank. Can someone explain to me if this possibility (of creating a new texture template for the tanks) exists? And how?
This heatshield is the radiator with the texture changed, but I didn't liked the result, lol.
The image: https://prnt.sc/u2jlb8
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It's incredible!
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On 7/20/2016 at 7:13 AM, EmbersArc said:
I've been experimenting with a reusable fairing that essentially works like a cargo bay. Not sure how reentry is going to work with this thing though. The problem is that it moves the center of drag to the front so that the second stage has to reenter engine first.
The model for the trunk is finished and I'm now trying to give it a stockalike texture.
where can I find this fairing or some fairing like that?
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do you will make the SNx's (the most interesting ones) ships? Just for fun. (Also the starhopper)
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I sent you a message, can you see?
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I didn't read the translation guide***
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Sorry sorry. I didn't read the translation.
I tried to make the steps you told, so let me know if you received the translation file. I have future plans to translate your other mods too! -
Hi, I translated the Near Future Solar to Portuguese (Brazil), how do I send you the translation?
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Gente, como eu mudo o idioma do meu KSP (1.8.1) para Português? Eu infelizmente não uso a versão da Steam. Por favor, se puderem ajudar agradeço!
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Thank you very much.
#MakeNewShepard
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Hi, I'm a totally newbie in 3D modeling, I never made a mod for KSP.
So today I'm trying to modify a part to my own use, but I don't wanna make a course because is little things that I want to add and I do'nt wanna spent hours in tutorials to learn how to make windows and hatches.
I have a X-37b model (of Contares NAM mod) and I want to turn it into a crew-manned spacecraft, with windows and a hatch with airlock on the right side, also make the wings separated parts.
Some good soul could help me?
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can someone send a good picture of the starlink?
awesome mod!!!!! -
2 minutes ago, Avera9eJoe said:
You mean make your own base the base that shows up in space center view yes? Go into options-difficulty settings-Kerbal Konstructs and tick the box that says "focus last space center" or something similar. It makes the last runway/pad you launched from the camera focus for Space Center view this said though, there isn't a way to replicate a lot of the functions of the standard KSC, so I ended up turning the setting off and just launching from my custom space center
Thanks <3
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4 hours ago, Stone Blue said:
Most likely a mod conflict or incorrect install of something.
You should provide logs.
Heres how to do that:
https://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/Hi, I re-installed the KSP itself and now is working. But I still have a question: how do I make my own KSC be the space center?
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omg, CTRL-K is not working, I already re-installed many times and is still not working!
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STUNNING, PERFECT!
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12 hours ago, hraban said:
Well, if you attribute the problem to your god, then CSA is off the hook.
This is probably less due to aerodynamics than to an unbalanced mass distribution during flight preparation. It should also be noted that aerodynamic mods like FAR are not compatible with one-piece CSA gliders. With this knowledge in the background, a prototypical re-entry with an angle of attack of 35 - 40° is possible, which is slowly and automatically reduced to 10 - 15° as the entry speed is reduced. After the re-entry, the flight characteristics are quite demanding and by no means realistic due to the lack of rudder, just as the suitability of KSP as a flight simulator is more than questionable.
It has already been pointed out elsewhere that all sub-mods of CSA are in a revision phase and the space gliders will be completely removed, if not improved with overseeable effort.it was actually just an everyday expression. I have no god to relate to, anyway, thanks for support me and tell me the steps to make a good re-entry!
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oh my god, the aerodynamics of dreamcrusher is so so bad, I can't have a good reentry.
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plz 1.9
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Hi, I don't if we NEED the Infernal Robotics to work on 1.9, but if we need, you know where can I find it to this version?
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On 2/10/2018 at 5:18 PM, Beale said:
I don't have a compiled version anymore, sorry!
I was thinking of booting this back up recently (I know I have said this before!). So, maybe we will see?
This mod is very useful, I think you should put another link to download this mod. Please.
We need an Axiom Space mod now!!
in KSP1 Mods Discussions
Posted
It looks like Axiom Space is not kidding. So we really need a mod with the modules, maybe in the same shape as the HabTech2.