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lickstaph

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Everything posted by lickstaph

  1. I request for you to never, ever use mods again, because mods are for cheaters. True skill is measured by the things you can accomplish with stock parts.
  2. You mean to say that Squad is NOT implementing docking for 0.18? Seriously? After the months of waiting after the 0.15 update? Wow, just.... wow...
  3. Word of advice, for you and others: Mods are all powerful, until you stop believing in them.
  4. Congratulations. You are, most definitely, the first to ever accomplish this. Ever. Full stop. Go back to /b/.
  5. You call that a landing? You and I obviously have very different ideas of what a landing is. This challenge is impossible.
  6. Linking Wikipedia articles is a sign of academic integrity and shows that you have done thorough research. [/sarcasm]
  7. Yes, but even with KSP.exe running with a good graphics card, there is still lag when launching rockets with lots of parts.
  8. >asks people to design crafts to get to other planets >uses mods >wat Why not just download a modded engine that has infinite fuel while you're at it? Problem solved. Hell, why not just download a mod that allows you to go to Warp Factor 8? Or a mod that allows you to generate wormholes to instantly travel anywhere in the game? Or download a mod that makes your parts invincible? Why even play the game if you're going to cheat in the first place?
  9. Gotta use some maths for that! I'll have to brush up on my high-school physics before 0.17 comes out...
  10. I just... I feel like... Oh god... May you become one with the universe, old friend.
  11. I like it. Would be very interesting indeed! If we\'re on the subject of asteroids, why not also include things like comets that come in close vicinity to Kerbin every few years or so
  12. No, I mean the unpiloted ship spins around on all 3 axis relatively fast. I just double checked, I turned the Space station\'s ASAS on, exited to the tracking station, then piloted the resupply ship, and could see that the Space stations ASAS was still not working. So I went back into the tracking station, then piloted the Space station ship again, and noticed it\'s ASAS was turned off. So it seems like the ASAS turns off every time I exit to the tracking station :\
  13. Since I started this thread I have successfully completed another rendezvous, however, whichever ship I am not piloting is always floating around randomly, even when I left it with its SAS turned on. Is there something I\'m doing wrong, or is this a glitch that needs to be fixed?
  14. Well the space station has more than enough fuel to make it to the Mun and return to Kerbin if I wanted it to However, the act of de-orbiting another spacecraft would be quite interesting, and sounds very challenging. I\'ll definitely think about doing something like that in the future!
  15. Okay, so I attempted my first orbital rendezvous today with little confidence that I would actually succeed. Earlier today, I put into orbit a space station that would act as my target. (I plan on making the space station a stepping stone to the Mun for my spacecrafts, when docking is introduced in 0.15) I decided that the space station would soon need a re-supply of fuel, oxygen, water and food, so I set out to accomplish this mission. After viewing a quick tutorial on Youtube, I dove right in. On the final approach to the Kerbin-Mun Transit Station At this point I felt like I was coming in too fast, and started to panic That\'s close enough for me, thank you very much! Better view of Transit Station. I think I can see Jeb waving at me from inside! See you guys on the next re-supply mission! Safe splashdown of the crew of the first Transit Station Re-Supply mission! Thanks for reading my little story. I felt pretty pleased with myself, and needed to share my accomplishment! God speed, fellow kerbanauts!
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