-
Posts
27 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by KerbalRocket
-
-
Would it be possible to mod the game so the kerbals can use their eva packs rcs and their paragliders to make a paramotor.
-
Ok thanks for your feedback
-
what is only 1 star system was loaded at a time not all 10 and you can use warp methods to get to one another (this is starting to sound like No Mans Sky)
-
that's the one, caused by a computing power spike or a "PHYSICS BOMB" as it said at the beginning of the video.
-
I know this is a lot to ask but i was wondering if star systems could be added to the game and more late game tech (500+ SCIENCE) and the ability to travel to these systems via normal methods or maybe a warp engine. i am thinking as you progress further the parts get more and more op but with a draw back of cost, science to unlock. now if this does get implemented it will probably be only an additional 9 star-systems and just shy of 100 new parts (there are already about 300 in game at the moment).
Now i know i will get some feedback saying this is unrealistic or that's a lot of work for the devs. I respect that but i thought that i would share my ideas with you via the fourms.
If i receive any questions i will try to reply and answer as many as i can.
-
I had that once two. It is caused when the game receives a spike in computing power while loading the vessel. When i say spike i mean something like multi tasking with an internet browser.
-
On 4/1/2019 at 12:19 PM, A Random Kerbonaut said:
Great Job. It looks to be very effective.
BTW i recognize you from the K-Prize nice to see you here.
-
-
-
That is absolutely fine by me
-
5 hours ago, A Random Kerbonaut said:
I made another plane, this is my last attempt.
Best of luck fellow KerboNaut
-
The challenge is to make a para-motor that can fly land refuel and repeat
Rules are
No Mods with the exception of visual mods and no alt-f12
Photos or Videos are Required for proof
-
On 3/30/2019 at 3:04 AM, A Random Kerbonaut said:
https://imgur.com/a/hCN1zgQ The Kerbinator 1 is ready!, it doesn't exactly have a flashy name, but it seems cool and I will attempt to orbit!
I got to space, but not orbit
INCREDIBLE, It looks amazing btw
-
-
I actually already use MK2 and MK3 Stockalike Expansion and all of the near future mods. , But I will check out OPT.
-
I was thinking that it would be good if there were more stock engines like the R.A.P.I.E.R or even and engine that could use Liquid Fuel and Air Intake or just Liquid Fuel or maybe an Atmospheric Nuclear Engine, Oxidizer only Engine for using up excess Oxidizer. If you have more engine ideas please put them below and maybe a Modder will reach out to us.
-
All the Near Future mods
-
GREAT NEWS I STILL USE 1.4.3 THX SO MUCH!
-
here is the (MODDED) falcon, but for some reason i can't make it bigger Here is a link https://imgur.com/Gjm5EX0
-
6 hours ago, Ozymandias_the_Goat said:
It sounds like you want to undertake a challenge presented by another player. This is very good, and we have a whole section of the forum dedicated to such endeavors. If you are interested in SSTO design, consider accepting this classic challenge:
i actually have already tried something like that, i made a plane called the falcon it had tons of liquid fuel no oxidizer (except for the stuff powering the fuel cells for extra power) it also had a refueling system on board so i could land on any body and refuel it was designed to be sub-orbital but i managed to get it into orbit and back then refuel it and possibly send i back up again only problem that it used mods but i will make a stock one. THANKS FOR YOUR FEEDBACK
Also, AeroGav love the design! how many kerbals does it hold and how far can i go? I'm Curious and i don't know why
-
if anyone has a wacky SSTO design or challenge i will give it a try and give you my feed back -KerbalRocket
-
i was wondering if there were and mods out there to allow you to attach shielded docking ports in the VAB/SPH or this could become a feature of the stock game?
-
Thanks Guys, With your help i managed to fix this problem.
-
so i landed on duna (first time landing on a something other than kerbin, the mun or minmus big moment for me i was so exited but then this happened) i tried to plant a flag but instead all my kerbal did was start spinning and i lost control of him i tried to use the pause menu but the only button that works is resume game, my keyboard wan't out of charge (i checked) so what now?
Paramotor
in KSP1 Suggestions & Development Discussion
Posted · Edited by KerbalRocket
changes
yeah exactly like that but (as you said) using the kerbal jetpack.