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Jitenshazuki

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Everything posted by Jitenshazuki

  1. I beleive that this one can still make it, even this late in the dev cycle: moar Damage Models. Like what we have for wheels in KSP-1, but also for engines and fuel tanks. Imagine bent nozzle bells, dented or better ruptured fuel tank skins, exposing balloons inside... Or, even better, subpart separation on destruction due to collision instead of simple "Poof". (Of course that would exclude structurally sound parts like pods, so nothing that would offend ESRB or the like.) Rocket lands on the bell -- it's bent. Booster hits the core on separation -- the core gets a dent or a rupture and in the worst case starts spewing fire and thrust from a hole... ok, that's maybe too much. Bent nozzles, pleaze?
  2. As a console gamer I just want some stuff that PC gamers have mods for Performance. Especially aerodynamics simulation of a vehicle with lots of parts. Persistent rotation of ships. Map with cylindric projection with orbits on top. Maybe locked to Kerbal/planets with advanced colonies. Better aerodynamics model. N-body... ok, one shouldn't wish for too much. Extra difficulty settings like KSC not on equator Stricter heating model Decreased part tolerances Stuff from RO like fuel ullage, ignition limits and non-throtleable engines. In moderation. Rapid unplanned disassembly due to drag. Like when your rocket is flying sideways. Maybe limiting information about bodies until flyby/landing/some scanning
  3. Started again with KSP after not playing for a while. Breaking Ground DLC and improved Mk2 Landing Can were reasons enough to revisit the game, so I've created a fresh career save with a bit grindy settings, got 2nd ship to orbit and everything was going OK... And then the surprises came. I'm kinda sure it wasn't like that before, but not entirely. So I would like to query the collective memory of the community. Ah yes, I'm playing on PS4 with Radial preset, Breaking Ground + Making History + update 11. RCS Translation: 1. X axis is now inverted: you press the stick to the left, the crosshair in the Docking UI goes to the left, but you get the RCS plume on the left and the vehicle moves to the right.That's quite annoying and I've even logged a bug about this (25089) 2. Really not sure about this one, but my muscle memory suggests to me that Forward/Aft buttons are now swapped on Radial Preset, as I keep pressing R1+L2 to fine-tune the orbit... MK2-R Parachute: I think that it used to have the same performance as MK16, but now it generates rougly two times less drag (compared on 1km). Does anyone remember if it always was the case or not? (Also, the deployed diameters in the description of those two parts are mixed up, but that was like that forever) Communotron 16: When a rover goes tumbling losing all possible parts in process, an extended Communotron 16 just goes through the ground and stays intact. I think it used to break even with a slightest contact with the ground... anyone?
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