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Posts posted by TanoPrime
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I ended up redesigning one of my own SSTO's for the Laythe mission, as I'm not that good of a pilot and wanted to use a plane with more TWR for the bumpy takeoff from Laythe.
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Having a problem with the Sun not shining anymore after leaving the space around Earth, with craft being always in complete darkness in interplanetary space or at other planets. Also, almost all craft parts are transparent.
See the Sun as a yellow circle with no shine, and transparent craft in the picture: https://imgur.com/PDN1NgE -
Does this mod work with Stock size KSRSS, or only with 2.5x?
Also is it included in KSRSS, or does it need to be installed alongside it?
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I've performed an M700 scan of Earth and of the Moon, but toggling Resource Overlay from the scanner control window doesn't do anything, doesn't show any overlay.
Ore information appears on SCANsat maps of Earth after closing the game and opening the save again, not tested with the Moon yet.
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Trying to install KSRSS, and it is stuck on infinite loop. I added each dependency mod manually, and all loaded well until I reached Kopernicus, which causes it to get stuck.
I have installed all of Kopernicus's dependencies, and made sure that Kopernicus itself is the last version that was made with KSP version 1.10.1 in mind.
My KSP.log is here: https://drive.google.com/file/d/1MsEci2FFmxvLmpri8fgQCRcR8L9J8Ptm/view?usp=sharing
[Edit: I made the mistake of placing KSRSS folders into the KSRSS-reborn folder they came in. Moved them all directly into GameData, and it worked.]
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On 10/29/2023 at 4:09 PM, Kerb24 said:
Kerbal Konstructs constructions are intended to save to all your save games, and as far as I know there is no way to avoid this.
If it saves all constructions in all the save games, what happens if I uninstall KK after a while, does it break my save games?
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Having an error when trying to open Antenna Helper, and it gives an error message that cannot be dismissed: "Antenna Helper isn't ready just yet. Wait..."
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Been on a journey to try and find who made these designs, as a lot of them are not available online anymore for some reason. Someone on the main KSP subreddit pointed me to this thread.
I'm very impressed with your designs, they are very elegant - I worked to reproduce your Razorback and my reproduction was less efficient than your craft. I'm now in the process of sending a SP-36 Ranger to test it on Laythe where I've never been before.
How come these designs are missing from KerbalX now?
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Does reaching as deep as you did require disabling pressure limits when creating the save?
Also, does operating your craft allow for planting flags on the bottom of the sea?
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On 9/25/2022 at 5:40 PM, Judicator81 said:
Yes, your spacecraft will be fine in such situation.
Yay, thank you! Installing now
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If I install this mod, launch some colorized craft, and uninstall the mod for some reason, will the colorized craft still work in my save?
I know that with some mods it breaks the craft if the mod isn't present..
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KSP has started crashing to desktop when I change to a new scene - Spaceplane Hangar, Tracking Station, new ship, etc.
The crashes aren't very frequent, and they started around the time that I enabled Extra Launchpads but I don't know if this is connected (bought the DLCs and wanted to use their features into a previously existing savegame).
Why are these crashes happening?
Logs provided here: https://www.dropbox.com/s/90of0666b90k0xz/220729-1353 hangar crash.zip?dl=0
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On 7/7/2022 at 5:14 PM, TanoPrime said:
Does the ground anchor allow for docking craft to planetary bodies?
Ex, placing a ground anchor plus a docking port on Gilly, docking an ISRU craft to it to refuel.
?
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On 7/11/2022 at 4:53 AM, IgorZ said:
ISRU only works with the parts in the same vessel. That being said, the vessel attached in undocked mode won't get resources automatically. When you need to build a factory from multiple vessels, detach wheels and legs from them before docking. And in general, avoid building too spread bases. Btw, this docking issue usually happens on the small gravity planets. I guess it's due to imbalanced reaction of the wheel/legs.
I will try it with legs and wheels detached.
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Does the ground anchor allow for docking craft to planetary bodies?
Ex, placing a ground anchor plus a docking port on Gilly, docking an ISRU craft to it to refuel.
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3 minutes ago, Aelfhe1m said:
Missing parts will always break craft, so if you use the rover controller part on your rover it will break if BV is uninstalled. However if you use a MM patch to add the module to an existing rover part then you will only get a "Missing module" warning that can be safely ignored in most cases.
Thank you, I'll be careful to mark which vehicles have BV part to keep them separate from anything else, in case I stop using the mod.
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On 4/7/2021 at 4:49 AM, ZinkBot said:
How do you turn on multiple launch sites in an existing world?
I created this world before I had the DLC. It is a career world.
Thanks!I have the same problem - have any of the solutions posted in this thread worked for you?
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What happens if I add the Bon Voyage controller to a rover, then uninstall the Bon Voyage mod - does my rover disappear or get broken? Can I still open it in VAB?
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2 hours ago, Rodger said:
The resource processors would need a small holding tank on the isru craft, then you can transfer the resources out of that tank into the main tanks.
Oh, that's disappointing.. When I connect with a claw it works to directly refill the tanks of the connected craft, instead of having to transfer resources myself.
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On 7/3/2022 at 1:35 PM, adriangm44 said:
Just don't dock it. You can transfer resouces without doing it.
The problem is that wheel damping does not get quite much along with docking, as the damping frature of the wheels is always doing calculations to keep the craft stable, once you dock it, it also needs to calculate all the other counterweight that the other parts are giving.Happened to me plenty of times... Just don't dock okay? hahaha
Thank you, I didn't know you can transfer resources without docking..
Would an ISRU setup still work without docking? The drills and converter are on one craft, the fuel tanks to be filled are on the other craft.
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Having a problem with connecting two vessels landed on Eve.
When setting my RTS to DOCKED mode the smaller craft gets thrown into the air and breaks on impact.
Video is here:
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Having a problem with Waterfall, reproducible so far only with the Mammoth engine - during the first part of ascent the plume becomes visible through the craft, and later the plume disappears completely.
See video for details: https://imgur.com/BKxUuSm
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On 2/6/2022 at 8:31 AM, Knight of St John said:
option A: You could revert to the previous configs (which are less realistic, but resemble the stock rcs effect more):
you do this by downloading this version of SWE: https://github.com/KnightofStJohn/StockWaterfallEffects/releases/tag/0.6.1
and navigate to: GameData\StockWaterfallEffects\Engine Configurations.
There you'll find the file "RCS.cfg". Just copy that one, and replace it in the same folder in the newest release.
option B: To just get the stock particle effects: delete the rcs config file: GameData\StockWaterfallEffects\Engine Configurations\RCS.cfgThank you!
I chose option B.
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How can I uninstall specific effects, is it sufficient to remove the relevant file and restart the game?
I do not enjoy the RCS Thruster effects and would like to uninstall them.
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
in KSP1 Mod Releases
Posted
Yep.