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St4rdust

KSP Team
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Everything posted by St4rdust

  1. Hello Kerbonauts! A new patch for Kerbal Space Program Enhanced Edition is live! This patch contains some bug fixes for both the base game and the Breaking Ground Expansion. If you want to continue helping us out by providing us with feedback and bug reports, you can do so through our Bugtracker or Private Division’s customer support platform. Check out this patch's Changelog for further details: Fixed Bugs * Vessel orbits no longer behave erratically when launching a vessel with robotic parts in flight. * Crafts with robotic parts are now stable when crossing the 100,00 meter threshold both prograde and retrograde. * Stabilized ships no longer rotate without player input when SAS is disabled. * The atmospheric pressure gauge now properly reads 0 when in a vacuum. * Custom axis groups are no longer present when viewing the action group tab in the VAB/SPH. * Lights are now able to be turned on on all variants of the MK1-Command Pod in the VAB/SPH and flight mode * Additional Delta-V app icons are no longer present when leaving Map Mode through the pause menu during flight * The drop zone for subassemblies now displays the text “Subassembly Drop Zone” * The Reset Staging Stack button now has text that reads “RESET” in the VAB/SPH Happy Launchings!
  2. Hi there Kerbonauts, we are looking for a Community Manager in Seattle! If you are passionate about social media, KSP, and our wonderful community, we'd love to have you apply! Apply now here
  3. The 1.9 release will include this small but useful feature. The FTE - 1 Drain valve allows you to release resources during the flight! Either from a tank or the whole vessel.
  4. Continuing with the engines revamp, take a look at the Rockomax Conglomerate RE-M3 "Mainsail" Images in HQ here!
  5. Continuing with the engines revamp, take a look at the Rockomax Conglomerate RE-15 "Skipper" Are you excited about it? Images HQ here.
  6. Hello Kerbonauts it's time for a new KSP Loading 1.8 This time we want to show you a preview for the Service Bays Revamp. Image HQ here
  7. Hey, Kerbonauts! We know you’re excited about the 1.8 update, and we’ve been listening to your feedback, so here's another preview. With 1.8, you can now check assigned action groups, edit them, and even add new ones!
  8. Hey, Kerbonauts prepare your missions to return to Ike & Minmus! Continuing with the previews for the planets' revamp today we are sharing with you how Minmus and Ike will look like in the 1.8 update!
  9. You asked: "how about a few larger SRB's...?" And we listened to you. Kerbonauts keep an eye on the 1.8 update and enjoy large size solid rockets boosters and also some smaller ones. Images HQ
  10. Hey everyone, we wanted to say thanks for your care and support. We understand with the recent announcements that you may have some questions, but as we said in our original statement Squad is not going anywhere. We are currently working on updates and additional support to the original KSP, as well as assisting on KSP 2. Private Division has, and will, continue to support us – and we will continue to be involved in the growth of the Kerbal franchise.
  11. Hey, Kerbonauts get the rovers ready! The 1.8 update will include several planets' textures and shaders improvements, it's time to take a look at Duna's new look. stay tuned for more updates!
  12. Hey, Kerbonouts prepare your boosters! We've already started working on the 1.8 update! In this update, we are improving some of the planets' textures. Take a look at The Mun's new look. We have created two new shaders and now players will be able to pick between the low (legacy), medium and high-quality shader for planets.
  13. No, hahaha, we had a lot of work to do! The birthday cake is from June, slfie... we just forgot to share it. ?)
  14. Happy 8th Anniversary Kerbonauts! This past June 24th marks 8 years since our 0.7.3 version was released! Thank you for the love and support over the years! Our wish is that you all keep exploring and collecting science throughout the universe! Happy Launches Everyone! Topic unlocked!
  15. Hello, how we can help you? Are you still having issues? Let me know please.
  16. Hello there, Kerbalnauts! The payment issues with with the KSP store have been resolved, if you are still having issues, please contact us again.  thank you very much for your patience.
  17. Hello there, thank you for your patience! The payment issues have been resolved, if you are still having issues, please contact us again.
  18. KSP Loading... Preview: Improvements to PAW Sliders In 1.7.3 you will be able to input values directly into PAW Sliders. This will be available for everyone!
  19. This blade part can be used to convert lift into thrust if you spin it fast enough. The advanced users can even find useful on other planets with an atmosphere. High-resolution image here!
  20. KSP Loading preview Engines R121 Turbo-Shaft Engine This strong turbine engine consumes liquid fuel and outputs angular acceleration. Also emits a pleasantly high pitched whine. R7000 Turboshaft Engine This massive turbine engine consumes liquid fuel and outputs angular acceleration. We'd say it's the most powerful thing you can buy but it's still not a rocket! High resolution here!
  21. Small but fun feature! Now Cryovolcanoes and Geysers will generate forces when emitting particles.
  22. Now you will be able to assign actions to the KAL-1000 Controller. Look mum, no hands!
  23. Grip Pads help make sure rocks do not slip out of the fingers of your mecha-bot. Comes in two form factors and three grip levels. ⚙️ Manufactured by Dinkelstein Kerman's Construction Emporium. Full image
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