Tornado77

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About Tornado77

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    Bottle Rocketeer

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  1. Hello, a few weeks ago, i installed a mod called Dang it, it add random failure but i have a problem, since i installed the mod, i didn't had any failure ! And it is correctly installed because I have spare parts in pods. Is there other mods that add random failures ?
  2. I changed the shape of the fairing and its better, it still fliping but i can control it its not a very big problem, thank you for your help :p 2 sec latter it started fliping again... The center of mass seem to high but i cant remove the fuel tank in the fairing or i will not have enouth delta v Me bad i just realised that the probe was not in the good direction xD
  3. Hello, in career mode i made a Titan Centaur / Titan IIIE to send a viking 1 probe on duna but i got a problem, the rocket is fliping. I tried to add fin and RCS but the rocket still fliping. As you can see on the pictures, my rocket is the exact same except the textures. Also, i never had problem with the boosters. Someone know what is the problem?
  4. I fixed the problem by simply re download scatterer, thank you for your help
  5. Thank you for your help. First, i have ModuleManager 4.0.2 (The latest version i found) it is juste somewhere in the file not in my screenshot. Also, SVE has nothing in it except Textures. But before i install Karguantua i didn't had any problem with my mods. I feel like the pulsar and the black hole in Karguantua make like if there is 3 sun. I did everything you said but the result is the same than on the first screenshot https://imgur.com/a/kDpXOuX
  6. Hello, today i installed some planets pack and i got a problem, one of the planets pack came with a visual mod but now there is no water on kerbin. I have scatter, SVE, (StockVisuelEnhacements), EVE and BoulderCo. Is there any incompatibility with those mods ?
  7. Anyway, the Kerbol system is much smaller than our solar system, so the delay would not be so huge
  8. If there would be a base or a station with kerbals in it near the probe it would reduce the delay because the probe would be controlled from the base
  9. First, sometime when you download a mod you need to accept conditions, like to not reproduce the mod. If it does, you can't upload it. If the mod is a compiled plugin, i dont think you can update it yourself because you would need the Unity file but if its a part mod you can update the configs like this PART { name = fuelTankSmallFlat //This MUST be unique!!! module = Part author = Squad mesh = model.mu //This is case sensitive, and assumed the config is in the same folder as your .mu rescaleFactor = 1.0 // default is 1.25 Use at your discretion. node_stack_top = 0.0, 0.3125, 0.0, 0.0, 1.0, 0.0, 1 //this defines a stack node. See Note below. node_stack_bottom = 0.0, -0.3125, 0.0, 0.0, -1.0, 0.0, 1 node_attach = 0.5, 0.0, 0.0, 1.0, 0.0, 0.0 //this is the surface attachment node. TechRequired = basicRocketry //defined the tech node entryCost = 1200 cost = 150 category = FuelTank //Only certain categories are pre-defined. Be careful to choose one of them. subcategory = 0 title = FL-T100 Fuel Tank //This is what appears in the editor tool tip box manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = The T100 is a miniature fuel tank made to be even more adorable than its bigger brother, the T200. Handle stoically and with care. attachRules = 1,1,1,1,0 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision mass = 0.0625 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 6 maxTemp = 2000 breakingForce = 50 //how much force before the joint breaks breakingTorque = 50 //how much twisting before the joint breaks bulkheadProfiles = size1, srf //part size for sorting in the editor. Does not affect part physics. //PART MODULES AND RESOURCE DEFINITIONS GO HERE } Also there is a tutorial how to make an asset from start to finish on the KSP Wiki if you need it https://wiki.kerbalspaceprogram.com/wiki/Tutorial:Making_an_asset_from_start_to_finish But usually outdated parts mod still working, I installed FASA for 1.0.5 and it worked for 1.7.3, I just needed to remove the reflection plugin.
  10. Hi, I think that it would be very nice to have an option in the difficulty setting to add commnet delay. For example, when you have a rover on the moon and you press w to go forward it would take 1.5 secs to react, and amplify the effect by the distance from a command pod or the KSC. Also, antenna power would not change the delay.
  11. Hello, i tried to install Real solar system for 1.7 but i have a problem. When i launch the game, i just have a black screen and the mouse. I have all dependency installed like that. Also, i have kopernicus for 1.7.1.
  12. Maybe that your rover is unstable, also some time it depend on the gravity and the wheels you are using. Also, i have the same mods you have.
  13. Hello, in career mod i got a realy weird contract, it say to land on the sun. Maybe the french traduction is bad but in french it say Récolter des données scientifiques sur Le soleil. That mean i need to land on the sun. Its impossible to land on the sun even with cheat you explode before you land on it.
  14. Where can i download the first version of KSP ??