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Posts posted by NWinXP
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After I had finished building a base in Kerbal Konstructs, I closed the game to make a custom head pack for Texture Replacer. After making the heads, I loaded the game and it appeared to load normally, but once I got to the black screen with the "Loading" spinner, my computer started lagging until my mouse, drawing tablet, and CTRL+ALT+DEL stopped working. All I can do is hard reboot my computer. Unmodded 1.5.1 works just fine. Any way to fix? Specs: 3500MHZ AMD Ryzen 5 Quad-Core, nVIDIA GeForce GTX 1060, Windows 10 x64, 16GB RAM Mods: HyperEdit, MechJeb2, TweakScale, VesselMover, EnviromentalVisualEnchancements, Alternis Kerbol, scatterer, Kopernicus, OPM, OPMVO, ProcedualParts, ReentryParticleEffect, KerbalKonstructs, OSSNTR, ExtraplanetaryLaunchpads, KAS, Chatterer, BetterTimeWarp, TextureReplacer Please help
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OK. I will try using some bits and pieces of a a Moon heightmap for the surface features. Sorry for not responding in a few days.
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I have been creating a
realistickerbalized Phobos & Deimos-based Duna system similar to Mars IRL. with two new asteroids orbiting Duna and Ike + Eeloo as a binary system. I have landed on my first moon, Kerbos, before, but the surface is lifeless. How can I create craters and rocks / surface features? I would like help.
KSP freezing my whole computer on modded 1.5.1
in KSP1 Technical Support (PC, modded installs)
Posted
After reading my log, I found out that it was an Kerbal Konstructs static that was placed in an invalid position that caused an overflow in the windows kernel. Thanks for reminding me about the log.