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About Pieliker96

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    Bottle Rocketeer

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  1. (Source: https://www.flickr.com/photos/eaaairventureoshkosh/25394078947) 55 x 2 = 110. Besides being two Yak-55s joined as one, the Yak-110 follows the Kerbal mantra of "moar boosters!!!1!!" by having a General Electric J-85 slung under its wing! It's also the only tri-engine aircraft capable of unlimited-class aerobatics. And of course, it has a thrust-to-weight ratio greater than 1. More information can be found at https://yak110.com/. My scale replica has a good amount of detail, most of which can be seen in the first picture of the gallery below. To do this, it uses a rather hefty 925 parts. It's got a wingspan of 14.35m and a length of 9.54m. Like the real thing, it also has a TWR of more than 1 - this necessitated clipping 8 junos into the tailpipe. It flies like an aerobatic plane should. As is, it is difficult to get it to drop a wingtip in turns, especially when using rudder. If you'd like to try some post-stall aerobatics and really break it loose, you can fill up the auxiliary fuel tanks in the lower rear empennage (although selecting them will be quite the hassle, it's rather part-dense). Top speed with props is around 70 m/s, top speed with the jet is around 85. Anything above that requires feathering the props. KerbalX Craft File Link Gallery:
  2. Need to transport 60,000 liquid fuel units somewhere, or do some in-air refuelling? Then boy do I have the aircraft for you! This heckin’ chonker has 86 tires and 24 engines, which are just enough to comfortably yank it off the ground and into flight. It has a grabber on one under-wing pod and a shielded docking port on the other if you’d like to torture yourself by attempting in-air refuelling. It has a wet mass of 473 tons and a dry mass of 173 tons - that is, it can carry nearly twice its own weight in fuel! Flight Instructions & Action Groups Rotate at 75m/s, beware tailstrikes. Top speed ASL is somewhere north of 200 m/s. AG1 for Flaps, AG2 for the tail APU, AG3 for reversers. KerbalX Craft File Link Gallery:
  3. Somewhere around 40 hours, give or take. Definitely one of my most time-consuming builds so far.
  4. Cheers man, glad you like it. Parts can be reduced in mass by editing the craft file and adding negative ore to them, as long as the overall part mass remains positive. For example, the extra large landing gear has a mass of 0.6 tons. The following is some pseudocode of a 0.05 ton large landing gear. PART { part = GearLarge //A bunch of part data and modules, omitted RESOURCE { name = Ore amount = -55 //Mass of one ore unit = 0.01t. Removes 0.55 tons. maxAmount = -55 flowState = False isTweakable = False hideFlow = False isVisible = False flowMode = Both } } I know it's sorta cheaty but there was no way this thing was flying on prop power otherwise.
  5. HB told me to post this here, hope y'all like it. I've been on KerbalX and r/KerbalSpaceProgram for a while under the same username. Dunno how active I'll be here. The Howard 250 is a passenger conversion of the Lockheed Lodestar. It also looks really slick. Here's some shots of my replica: Getting this thing to fly well was a bit of a pain, to say the least. It's been heavily craft-file-edited to get it to a reasonable weight (13 tons down from nearly 50). Despite this, its top speed is only 35 m/s, due to the drag from all 817 parts. It has fully stock (no DLC) custom retractable main landing gear and props. The retract mechanism can be seen below, and is hopefully pretty self-explanatory. The central elevon actuates everything, with the tapered RCS bearings holding everything in place. Here's the retracts in action: Controls/Action Groups: 1 - Front Gear Doors (Can be closed when the gear is extended) 2 - Rear Gear Doors 3 - Flaps Stage: Detatch props Keep the props at ~80% trim for reliability purposes. Throttle them back more if the solar panels start to break. KerbalX link