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Galileo chiu

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Posts posted by Galileo chiu

  1. 9 hours ago, DeadJohn said:

    There's a system DV map in the 1st or 2nd post of the thread. That image is also saved in the JNSQ folder if you have the mod installed.

    4900 + 1545 + 375 = approximately 6820 to orbit Mun depending on how efficiently you fly.

    I meant from the mun surface to orbit

  2. 21 hours ago, GoldForest said:

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    Full Album: Imgur: The magic of the Internet

    Following the disaster that unfolded on January 16th, 2003, the Apollos for Artemis 8 and 9 were pulled from the Artemis program and were retasked with rescue operations for STS-107 Columbia. Artemis 8A was rolled back into the VAB, the boosters were quickly detached, the cargo fairing and Artemis lander were removed, allowing Apollo and the SLA adapter to be installed instead. To save time, one of the boosters for Artemis 8A was repurposed as the core stage for the Saturn MB M02 that would launch Columbia Rescue 2, or CR2 for short. CR1 and CR2 were finished within a week of each other, the engineers working 24/7 to finish the rockets that would save the 7 stranded astronauts who were already stretching the limit of what the shuttle could handle. 

    Finally, on February 6th, 2003, CR1 and CR2 rolled out to the pad together. The two rockets and towers were set down as quickly as possible and fueling commenced as soon as the lines were installed. One astronaut boarded each Apollo. They had trained to work Apollo all alone, since the seats would be needed for Columbia. It was considered that launching a third rocket would allow for two people in each Apollo, to lighten the load for the one-man teams, but a third rocket was ruled out, as they were limited on resources to launch a third rocket. There were only two towers and two crawlers after all, one would have to be rolled back, the rocket assembled, checked, double checked, then rolled out to the launch pad. The resource drain wasn't worth it, and the two Apollos going up would be waiting around for days, possibly past the mission duration. 

    CR1 roared to life and launched off the pad. CR2 followed five minutes later. This had never been done before, but the NASA engineers came up with a flight profile that would result in the two rockets maintaining separation. CR2 would take a one-to-three-degree shallower pitch maneuver than CR1. This would ensure that CR1's booster would fall below CR2, and not have CR2 run into CR1's booster. The launch went off without a hitch, both CRs reaching 120km to ensure they would catch up to Columbia as soon as possible. 

    Once rendezvous had been achieved, the two Apollo's docked with each other and the conjoined crafts were maneuvered to within 10 meters of Columbia's cargo bay, one of the Apollo's hatches lining up with the airlock of Columbia to make the spacewalk as short as possible for the crew. It took hours as the only shuttle 2 EVA suits had to be flown back to Columbia for crew use each time. Finally, all 7 crew members were aboard the two Apollos. CR1 and 2 backed away slowly from Columbia, swinging around to get a picture of the damaged heat shield on the leading edge of the wing. The shuttle was remote commanded to close the cargo doors to give a better look in the sunlight. The crews stared in shock and horror at the size, some of them wondering how the wing wasn't ripped off during ascent, thankful it held though. 

    After examining the hole for a few minutes, the two pods drifted away before undocking with each other, starting the journey home and arriving safely.

    Rescue plans for Columbia were proposed and denied, none of them could rescue the shuttle, the damage to the wing too great to attempt an EVA repair. Even if the wing had been repaired, there was no way to guarantee a safe reentry for the pilots who would have to ride the shuttle home in order to land it. The Space Shuttle could be remotely/autonomously piloted, but not remotely/autonomously landed, unlike the Buran fleet. So, with just a few hours of battery life left, Columbia was ordered to burn retrograde and put itself into a back on orientation to the atmosphere. Columbia reentered and burned up on February 10th, 2003, a memorial held a few days later in the shuttles honor. 

    that feels.... better?

  3. 24 minutes ago, CobaltWolf said:

    Bluedog Design Bureau v1.10.0 "Луна"

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    (Click image to see update album)

    DOWNLOAD
    GITHUB  |  SPACEDOCK

     

    Changelog:
    v1.10.0

    New Content and features

    - BIG REVAMP OF SATURN, APOLLO & SKYLAB!!

     

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    Apollo

    - New Apollo capsule with multiple variants including Skylab and Boilerplate variants
    - Official PBR support for Apollo capsule via Textures Unlimited with custom PBR textures (Thanks to Truthful Gnome)
    - New block II SM with realistic SIM-bay and alternate bay interiors
    - Apollo CM terrestrial landing heatshield with legs and retro motors
    - New SIM-bay experiments and revamped sub satellite
    - New LM with independent legs and silver MLI variant
    - New LM and CSM engines
    - 16 new surface experiment parts based on the Apollo Lunar Surface Experiment Package (ALSEP). Requires Breaking Ground DLC.
    - Multiple R4D rcs variant blocks
    - LM MESA experiment, goo experiment based on RTG cask, and cosmic ray detector
    - Revamped ETS advanced Apollo service modules and mission modules
    - revamped AARDVARK block I and block II, plus unpressurised segment.
    - new accurate CADS docking port in passive and active models (1.25m)
    - Apollo Boilerplate CM and SM
    - New Apollo SM Doppler Antenna (used on ASTP mission)

     

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    Saturn

    - All new Saturn V at correct real world to KSP scale ( S1C and SII now 6.25m, SIVB 4.25m).
    - Multiple variant lengths for S1C including various stretches for MLV as well as common bulkhead variant.
    - Variants for S1C engine mount
    - Multiple mounting truss options for the SLA. Wide SLA variant with straight walls for larger payloads
    - Multiple variant lengths, 5x and 7x engine mount variants for SII.
    - SII to 3.75m Generic mount and dedicated 3.75m M1 engine mount.
    - Multiple variant lengths, SOFI texture variant and LASS mount option for the S4B
    - Variants for Saturn V engine mount
    - S1D Atlas style half staging mount and vernier engine
    - New inline and radial AJ260 solid rocket motor in multiple length variants
    - Revamped and resized Saturn I (first stage 4.25m, S4 3.75m) with multiple length switches
    - 6.25m (MLV) and 4.25m (Skylab style), and 3.75m SAF fairings.
    - 2.5m Saturn I fairing variant
    - Truss adapter for AARDV and Centaur
    - New E-1 engine
    - New sustainer variant for the F1
    - New H2 variant (subtype on the H1)

     

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    Skylab

    - All new historical Skylab with Breaking Ground based robotics truss for the ATM
    - Jettisonable shielding for the orbital workshop with custom PBR texture support via Textures Unlimited for the bare workshop
    - Skylab external experiments
    - New wet workshop model
    - New Venus flyby wet workshop with expanded shielding and 12x solar panels
    - New Venus flyby mission module with unpressurised cargo bay, experiments and reentry probes.
    - New ETS Spacelab parts
    - Aft MDA based on EOSS proposals for expanding Skylab derived from the back

     

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    Gemini

    - parts for Big Gemini conical service module (4.25m S4B diameter)
    - Abort tower for Big Gemini

    Other

    - New Saturn I-based Pegasus micrometeorite satellite
    - Replaced old APAS (0.9375m) with new model by Benjee10. Compatible without conflict with Benjees own mods (Habtech, SOCK etc)
    - Apollo Soyuz Test Project (ASTP) docking adapter and experiment
    - APAS 75 docking port from ASTP. Compatible with corresponding Soyuz base counterpart being added to Tantares.
    - New Agena Horizon Sensor part (definitely apollo related)

     

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    Updates and Enhancements

    - Update bundled Waterfall to 0.8.1
    - Some solar panel EC output balancing
    - Minor science balancing
    - New Agena Avionics Unit 'split' paint variant
    - DCSS 2.5m Fairing Base paint variants (white, black, and gray)

    Bug fixes

    - Fix more typos
    - Minor tag fixes
    - Fix Delta IV engine shroud texture

     

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    Full release?

  4. 8 minutes ago, GoldForest said:

    No sorry, it's not a new part, it's Invaderchaos is making a new fictional texture for Apollo. 

    I mean the shuttle C like part

    11 hours ago, GoldForest said:

    Alright, time for the big reveal!

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    Here you go ladies and gents! 

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    (I love a beautiful symmetrical booster separation)

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    Full Album: Imgur: The magic of the Internet

    (And yes I forgot RCS)

    the engine section of this craft

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