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Matzenino

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    Rocketeer
  1. Still not working. I've even installed a second clean installation of KSP.
  2. I've got the same Problem. The Debugger says the following when I place it in on my plane: [Exception]: NullReferenceException: Object reference not set to an instance of an object whelp?
  3. It's the same with me. Somehow the gun only causes damage to the player. :S
  4. I love Jebediahs expression in the last picture. He's like:"I just committed genocide AND IT FELT GREAT!" Nice design, but is it able to outrun interceptors? A bomber isn't worth much if its shot down as soon as it enters the target area. ^^
  5. I made some pictures of the "space planes" that can't hover with the mod: Here before activating: The problem: And the (for once non explosive) aftermath: Is there a possibility to add hover beams to space planes without the issue that the beams think "The thing we are lifting is a rocket, amirite?" And then proceed to flip the rocket 90 upwards?
  6. "What the heck is this annoying hissing sound?" *Warning atmospheric pressure decreasing* And my last word: "Oh."
  7. Just what I waited for! ... all according to the scenario...
  8. Hey Romfarer when are you going to add "Spaceplane" compatibility to the hover beam? It is really a shame that my cargo ships cannot take off because the system tries to push them up in a 90 degrees angle.
  9. Could you show me where to find the retrograde feature? Otherwise it appears that only my front pair of tractor beams is working while the other wont take off. This makes it impossible for my freight ships to take off. EDIT: It appears that the Hovermode ignores the fact that the vessel is a spaceplane and always tries to let it take off in an 90 degrees angle. Is it possible to let it "hover" in the normal fashion?
  10. Is it possible to use the tractor beam in a "gmod Physgun-ish" fashion? To simply pick up Objects without "pulling" them at you? And could someone tell me how to efficiently stabilize your ships with the hover function? My ships all tend to either flip forwards or backwards. :S
  11. Is it just me or is the magenta lazor missing in the beta 7 .zip file? I only got the Lazor, Lazor System, red, blue and green lazors in the version linked on the front page. :S ---- Edit: Nevermind I figured it out myself. ^^ This mod is really amazing. Now I can build flying saucers ,abduct little kerbals with them and then toss them into space with the tractor beams. Now all I need is a party feature, so that my moon kerbals have their laser light shows. ^^
  12. The description of the 'Lightspawn' made it obvious that this was inspired by Shinji and Warhammer 40k (a realy good story! ) and I realy like your version of it. Now I really want to see a kerbal version of EVA. BTW Did you take the Kestrel Carrier from Ace Combat? The Scene reminded me of the sinking of the kestrel in AC5.
  13. Oh yes Starwolves... I played the demo of it and kinda liked it. Sadly the retail price at the time was a little too big for me to afford. But from what I remember of it, it felt like Nexus the Jupiter Incident. Also a great game btw!
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